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<blockquote data-quote="Asmor" data-source="post: 4497370" data-attributes="member: 1154"><p>[sblock=level 10 parcel]1: [Level 13] Star of Corellon +3 (Adventurer`s Vault p. 86)</p><p>2: (1) 1000 gp fire opal, (1) 1500 gp gold ring with 1000 gp gem</p><p>3: (2) 100 gp moonstone, (1) 1500 gp silver tiara with 100 gp gems</p><p>4: 2500 gp</p><p>5: (3) 250 gp silver necklace, 50 gp</p><p>6: 500 gp</p><p>7: 2800 gp</p><p>8: [Level 14] Dragonslayer +3 Tratnyr (Player`s Handbook p. 233, Adventurer`s Vault p. 9)</p><p>9: [Level 11] Grasping +3 Trident (Adventurer`s Vault p. 70, Adventurer`s Vault p. 9)</p><p>10: [Level 12] Dwarven +3 Gith Plate Armor (Player`s Handbook p. 229, Adventurer`s Vault p. 7)[/sblock]</p><p></p><p>[sblock=level 20 parcel]1: [Level 23] Resilience Amulet +5 (Adventurer`s Vault p. 154)</p><p>2: (4) 15000 gp silvery cloak of astral thread, 1000 gp</p><p>3: 2 Potion of Vitality, 400 pp</p><p>4: (4) 15000 gp gold statuette with 5000 gp gems, 1000 gp</p><p>5: (4) 5000 gp diamond, 1 Potion of Vitality</p><p>6: 14000 gp</p><p>7: 700 pp</p><p>8: [Level 24] Soulforged +5 Legion Plate Armor (Player`s Handbook p. 231, Adventurer`s Vault p. 7)</p><p>9: [Level 21] Amulet of Protection +5 (Player`s Handbook p. 249)</p><p>10: [Level 22] Staff of the Iron Tower +5 (Adventurer`s Vault p. 106)[/sblock]</p><p></p><p>Tried to generate a level 30 parcel, but it crashed. All values/checkboxes were in their default state, except level, which of course was 30.</p><p></p><p>[sblock=Error]See the end of this message for details on invoking </p><p>just-in-time (JIT) debugging instead of this dialog box.</p><p></p><p>************** Exception Text **************</p><p>System.Data.EvaluateException: Cannot find column [armorName].</p><p> at System.Data.NameNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.UnaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.BinaryNode.Bind(DataTable table, List`1 list)</p><p> at System.Data.DataExpression.Bind(DataTable table)</p><p> at System.Data.DataExpression..ctor(DataTable table, String expression, Type type)</p><p> at System.Data.Select..ctor(DataTable table, String filterExpression, String sort, DataViewRowState recordStates)</p><p> at System.Data.DataTable.Select(String filterExpression)</p><p> at randomTreasureGenerator.ParcelMaker.getWeaponType(Int32 category, String& usedSource, String availableSources, String weapons) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\ParcelMaker.cs:line 676</p><p> at randomTreasureGenerator.ParcelMaker.getMagicItem(Int32 itemLevel, String sources, String weapons, String armor, String itemTypes) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\ParcelMaker.cs:line 455</p><p> at randomTreasureGenerator.ParcelMaker.generateParcelOne(Int32 level, String sources, String weapons, String armor, String itemTypes) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\ParcelMaker.cs:line 69</p><p> at randomTreasureGenerator.Horde.generateParcels() in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\Horde.cs:line 157</p><p> at randomTreasureGenerator.Form1.randomButton_Click(Object sender, EventArgs e) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\Form1.cs:line 104</p><p> at System.Windows.Forms.Control.OnClick(EventArgs e)</p><p> at System.Windows.Forms.Button.OnClick(EventArgs e)</p><p> at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)</p><p> at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)</p><p> at System.Windows.Forms.Control.WndProc(Message& m)</p><p> at System.Windows.Forms.ButtonBase.WndProc(Message& m)</p><p> at System.Windows.Forms.Button.WndProc(Message& m)</p><p> at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)</p><p> at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)</p><p> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)</p><p></p><p></p><p>************** Loaded Assemblies **************</p><p>mscorlib</p><p> Assembly Version: 2.0.0.0</p><p> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)</p><p> CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll</p><p>----------------------------------------</p><p>Random Treasure Generator</p><p> Assembly Version: 1.0.0.0</p><p> Win32 Version: 1.0.0.0</p><p> CodeBase: file:///D:/RPG/4th%20edition/software/Random%20Treasure%20Generator.exe</p><p>----------------------------------------</p><p>System.Windows.Forms</p><p> Assembly Version: 2.0.0.0</p><p> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)</p><p> CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll</p><p>----------------------------------------</p><p>System</p><p> Assembly Version: 2.0.0.0</p><p> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)</p><p> CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll</p><p>----------------------------------------</p><p>System.Drawing</p><p> Assembly Version: 2.0.0.0</p><p> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)</p><p> CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll</p><p>----------------------------------------</p><p>System.Data</p><p> Assembly Version: 2.0.0.0</p><p> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)</p><p> CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll</p><p>----------------------------------------</p><p>System.Xml</p><p> Assembly Version: 2.0.0.0</p><p> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)</p><p> CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll</p><p>----------------------------------------</p><p></p><p>************** JIT Debugging **************</p><p>To enable just-in-time (JIT) debugging, the .config file for this</p><p>application or computer (machine.config) must have the</p><p>jitDebugging value set in the system.windows.forms section.</p><p>The application must also be compiled with debugging</p><p>enabled.</p><p></p><p>For example:</p><p></p><p><configuration></p><p> <system.windows.forms jitDebugging="true" /></p><p></configuration></p><p></p><p>When JIT debugging is enabled, any unhandled exception</p><p>will be sent to the JIT debugger registered on the computer</p><p>rather than be handled by this dialog box.[/sblock]</p><p></p><p>This happened the first time I tried it. I tried it four more times, and it crashed three out of the five times.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4497370, member: 1154"] [sblock=level 10 parcel]1: [Level 13] Star of Corellon +3 (Adventurer`s Vault p. 86) 2: (1) 1000 gp fire opal, (1) 1500 gp gold ring with 1000 gp gem 3: (2) 100 gp moonstone, (1) 1500 gp silver tiara with 100 gp gems 4: 2500 gp 5: (3) 250 gp silver necklace, 50 gp 6: 500 gp 7: 2800 gp 8: [Level 14] Dragonslayer +3 Tratnyr (Player`s Handbook p. 233, Adventurer`s Vault p. 9) 9: [Level 11] Grasping +3 Trident (Adventurer`s Vault p. 70, Adventurer`s Vault p. 9) 10: [Level 12] Dwarven +3 Gith Plate Armor (Player`s Handbook p. 229, Adventurer`s Vault p. 7)[/sblock] [sblock=level 20 parcel]1: [Level 23] Resilience Amulet +5 (Adventurer`s Vault p. 154) 2: (4) 15000 gp silvery cloak of astral thread, 1000 gp 3: 2 Potion of Vitality, 400 pp 4: (4) 15000 gp gold statuette with 5000 gp gems, 1000 gp 5: (4) 5000 gp diamond, 1 Potion of Vitality 6: 14000 gp 7: 700 pp 8: [Level 24] Soulforged +5 Legion Plate Armor (Player`s Handbook p. 231, Adventurer`s Vault p. 7) 9: [Level 21] Amulet of Protection +5 (Player`s Handbook p. 249) 10: [Level 22] Staff of the Iron Tower +5 (Adventurer`s Vault p. 106)[/sblock] Tried to generate a level 30 parcel, but it crashed. All values/checkboxes were in their default state, except level, which of course was 30. [sblock=Error]See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Data.EvaluateException: Cannot find column [armorName]. at System.Data.NameNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.UnaryNode.Bind(DataTable table, List`1 list) at System.Data.BinaryNode.Bind(DataTable table, List`1 list) at System.Data.DataExpression.Bind(DataTable table) at System.Data.DataExpression..ctor(DataTable table, String expression, Type type) at System.Data.Select..ctor(DataTable table, String filterExpression, String sort, DataViewRowState recordStates) at System.Data.DataTable.Select(String filterExpression) at randomTreasureGenerator.ParcelMaker.getWeaponType(Int32 category, String& usedSource, String availableSources, String weapons) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\ParcelMaker.cs:line 676 at randomTreasureGenerator.ParcelMaker.getMagicItem(Int32 itemLevel, String sources, String weapons, String armor, String itemTypes) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\ParcelMaker.cs:line 455 at randomTreasureGenerator.ParcelMaker.generateParcelOne(Int32 level, String sources, String weapons, String armor, String itemTypes) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\ParcelMaker.cs:line 69 at randomTreasureGenerator.Horde.generateParcels() in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\Horde.cs:line 157 at randomTreasureGenerator.Form1.randomButton_Click(Object sender, EventArgs e) in C:\Users\Shawn\Documents\Visual Studio 2005\Projects\randomTreasureGenerator\randomTreasureGenerator\Form1.cs:line 104 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Random Treasure Generator Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/RPG/4th%20edition/software/Random%20Treasure%20Generator.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.[/sblock] This happened the first time I tried it. I tried it four more times, and it crashed three out of the five times. [/QUOTE]
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