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Rangda's Zeitgeist Campaign (SPOILERS)
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<blockquote data-quote="rangda" data-source="post: 5970094" data-attributes="member: 86125"><p>Plot thread wise, the party accomplished all of the module (and personal) goals. The last 3 modules were done in-order and they successfully accomplished each of them. Every member of the party worshipped the Raven Queen, so the party had a very strong religious theme and ties to the Raven Queen. WotBS is a high powered D&D game by itslef, but we upped it even more by giving the players boons from the Raven Queen (which by epic were pretty powerful). We also use LFR cards in our game and one player took a bunch of those as "favors of the raven queen" to use at various times; which got used to good effect in the final fight.</p><p></p><p>Leading up to the final fight the leader of the party & wielder of the torch (paladin/ardent hybrid) had visions related to the torch and pretty much knew what had to be done. He sacrificed himself in round 1 to make himself the new heart of the world bringing the fight to the surface where Shaaladel & Aurana joined the fight as enemies while Shalosha joined as an ally. The paladin player played one of his divine aid LFR cards which gave him a Greater Aspect of the Raven Queen (custom built) monster to run for the fight.</p><p></p><p>At that point one of the biggest cans of whoop-ass I've ever seen got opened; <strong>NEVER</strong> underestimate the ability of a tuned high level D&D party to churn out damage. Despite all Leska's powers & HP, she died in <span style="color: Red"><strong><em>1 round</em></strong></span>. At the end of the first round of combat on the surface, Leska (1449 hp) was dead, Aurana (400 hp) was dead, and Shaaladel (1100 hp) had 27 hp left and surrendered. I think there were 8 crits or so in that 1 round. Three highly tuned strikers all with Crowns of Victory are a truly horrifying sight. Weaken aura didn't help a bit, sorcerer and barbarian had ways to turn off weakened for a round and the 3rd stirker was a ranger /w greatbow 20 squares away. Ability to shut off arcane didn't help, she was dazed after she had gone but before the sorcerer went. Utter domination didn't help as the player she hit with it (barbarian) had a "save immediately vs. dominate" magic item which downgraded utter domination to regular domination; by the time the fight got to the surface the dominate was already gone. Short of being immune to damage, I'm not sure what could have saved her. There was a lot of power at the table and combined with some very high dice rolls the gaming gods just demanded she die. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Overall the WotBS experience was a fun one for the players and myself, which is the important thing. There were some bumpy parts but the memories will be good ones.</p><p></p><p>I do have to say, however, that you all are outdoing yourselves with Zeitgeist. Now that I've finally got my hands on modules 2-4 and had a chance to look through them these first 4 modules are by far and away the best modules for any game system I've ever read. Ever. Period. I could probably nit pick some of the combats but that can be done with every module ever written. The only real quasi-complaint I've got is that they are so dense with material and complicated plots and timelines that they are a ton of work for the GM; and with our group playing every 2 weeks a lot of it might get lost in the time between sessions as memory fades.</p></blockquote><p></p>
[QUOTE="rangda, post: 5970094, member: 86125"] Plot thread wise, the party accomplished all of the module (and personal) goals. The last 3 modules were done in-order and they successfully accomplished each of them. Every member of the party worshipped the Raven Queen, so the party had a very strong religious theme and ties to the Raven Queen. WotBS is a high powered D&D game by itslef, but we upped it even more by giving the players boons from the Raven Queen (which by epic were pretty powerful). We also use LFR cards in our game and one player took a bunch of those as "favors of the raven queen" to use at various times; which got used to good effect in the final fight. Leading up to the final fight the leader of the party & wielder of the torch (paladin/ardent hybrid) had visions related to the torch and pretty much knew what had to be done. He sacrificed himself in round 1 to make himself the new heart of the world bringing the fight to the surface where Shaaladel & Aurana joined the fight as enemies while Shalosha joined as an ally. The paladin player played one of his divine aid LFR cards which gave him a Greater Aspect of the Raven Queen (custom built) monster to run for the fight. At that point one of the biggest cans of whoop-ass I've ever seen got opened; [B]NEVER[/B] underestimate the ability of a tuned high level D&D party to churn out damage. Despite all Leska's powers & HP, she died in [COLOR="Red"][B][I]1 round[/I][/B][/COLOR]. At the end of the first round of combat on the surface, Leska (1449 hp) was dead, Aurana (400 hp) was dead, and Shaaladel (1100 hp) had 27 hp left and surrendered. I think there were 8 crits or so in that 1 round. Three highly tuned strikers all with Crowns of Victory are a truly horrifying sight. Weaken aura didn't help a bit, sorcerer and barbarian had ways to turn off weakened for a round and the 3rd stirker was a ranger /w greatbow 20 squares away. Ability to shut off arcane didn't help, she was dazed after she had gone but before the sorcerer went. Utter domination didn't help as the player she hit with it (barbarian) had a "save immediately vs. dominate" magic item which downgraded utter domination to regular domination; by the time the fight got to the surface the dominate was already gone. Short of being immune to damage, I'm not sure what could have saved her. There was a lot of power at the table and combined with some very high dice rolls the gaming gods just demanded she die. :) Overall the WotBS experience was a fun one for the players and myself, which is the important thing. There were some bumpy parts but the memories will be good ones. I do have to say, however, that you all are outdoing yourselves with Zeitgeist. Now that I've finally got my hands on modules 2-4 and had a chance to look through them these first 4 modules are by far and away the best modules for any game system I've ever read. Ever. Period. I could probably nit pick some of the combats but that can be done with every module ever written. The only real quasi-complaint I've got is that they are so dense with material and complicated plots and timelines that they are a ton of work for the GM; and with our group playing every 2 weeks a lot of it might get lost in the time between sessions as memory fades. [/QUOTE]
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