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Ranged Waepons and Ammunition - We've been doing it wrong (I think)
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<blockquote data-quote="The Crimson Binome" data-source="post: 7596549" data-attributes="member: 6775031"><p>Nothing about the sub-section on ammunition changes the basic rule for magic weapons. A magic bow applies its enhancement bonus to attack and damage rolls when used in combat.</p><p></p><p>Fifty attacks is the expected life of a magic weapon, from the time you create it to the time you find a new one. If you have a choice between creating a magic bow, or fifty magic arrows, then it's not inherently better to do one than the other. The arrows have the benefit that you can share them between different people, in case you need magic weapons in order to deal damage, but you don't have enough magic bows and swords to go around. A magic bow has the benefit that you can potentially improve its enhancement bonus later on, which will save you some money in the long run.</p><p></p><p>One of the unintended aspects of 3.x was the degree to which characters would hyper-specialize, to the point that a ranger could <em>only</em> use a bow and a barbarian could <em>only</em> use a greatsword. Barbarians were supposed to pull out a bow when the situation called for it, even though they "only" had 12 or 14 Dexterity; and the ranger was expected to lend them some magic arrows, if the situation called for it. That sort of gameplay still holds, if you stick to fighting things of your own level or lower. (The fact that you can punch way higher than your level, if you do choose to hyper-specialize, is somewhat of an aberration.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7596549, member: 6775031"] Nothing about the sub-section on ammunition changes the basic rule for magic weapons. A magic bow applies its enhancement bonus to attack and damage rolls when used in combat. Fifty attacks is the expected life of a magic weapon, from the time you create it to the time you find a new one. If you have a choice between creating a magic bow, or fifty magic arrows, then it's not inherently better to do one than the other. The arrows have the benefit that you can share them between different people, in case you need magic weapons in order to deal damage, but you don't have enough magic bows and swords to go around. A magic bow has the benefit that you can potentially improve its enhancement bonus later on, which will save you some money in the long run. One of the unintended aspects of 3.x was the degree to which characters would hyper-specialize, to the point that a ranger could [I]only[/I] use a bow and a barbarian could [I]only[/I] use a greatsword. Barbarians were supposed to pull out a bow when the situation called for it, even though they "only" had 12 or 14 Dexterity; and the ranger was expected to lend them some magic arrows, if the situation called for it. That sort of gameplay still holds, if you stick to fighting things of your own level or lower. (The fact that you can punch way higher than your level, if you do choose to hyper-specialize, is somewhat of an aberration.) [/QUOTE]
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Ranged Waepons and Ammunition - We've been doing it wrong (I think)
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