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Ranger Beast Master: errata will add new features to your animal companion!
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<blockquote data-quote="The Crimson Binome" data-source="post: 7524489" data-attributes="member: 6775031"><p>It's not a matter of whether or not you can deal with the monster, because failing a saving throw is always a possibility, regardless. You can still deal with an ancient red dragon, even if you can't save against its breath weapon. Whether your evasion chance is 0% or 10% is more-or-less irrelevant to your chances of winning.</p><p></p><p>That doesn't excuse them asking for saving throws which are impossible, though, because that's an inelegant solution to the problem at hand. You should never tell a player to roll a die, if the outcome of the die roll is irrelevant because every outcome leads to an identical result. As a designer with control over every variable and every parameter of the game, you shouldn't allow for that situation to happen, let alone as the standard progression of the game unless players do something exceptional to mitigate it. </p><p></p><p>As the central design conceit of Bounded Accuracy, the designers don't <em>expect</em> you to raise any of your stats. If you do choose to raise a stat, then it's supposed to make you <em>better</em> at something. There's not supposed to be a minimum investment that's required of everyone before they can even participate in a die roll.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7524489, member: 6775031"] It's not a matter of whether or not you can deal with the monster, because failing a saving throw is always a possibility, regardless. You can still deal with an ancient red dragon, even if you can't save against its breath weapon. Whether your evasion chance is 0% or 10% is more-or-less irrelevant to your chances of winning. That doesn't excuse them asking for saving throws which are impossible, though, because that's an inelegant solution to the problem at hand. You should never tell a player to roll a die, if the outcome of the die roll is irrelevant because every outcome leads to an identical result. As a designer with control over every variable and every parameter of the game, you shouldn't allow for that situation to happen, let alone as the standard progression of the game unless players do something exceptional to mitigate it. As the central design conceit of Bounded Accuracy, the designers don't [I]expect[/I] you to raise any of your stats. If you do choose to raise a stat, then it's supposed to make you [I]better[/I] at something. There's not supposed to be a minimum investment that's required of everyone before they can even participate in a die roll. [/QUOTE]
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