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Ranger Beast Master: errata will add new features to your animal companion!
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<blockquote data-quote="Eubani" data-source="post: 7524960" data-attributes="member: 6689493"><p>This largely seems to be an issue of style. One camp wants a more "heroic" style where there is always a chance regardless how small, the other camp once some with more "realism" where sometimes you cannot succeed no matter what you do. I think the failure of the designers here is largely not providing a toggle to go which way suits the style. This is suppose to be the "toolbox" edition but there are some areas where there is only 1 tool. </p><p></p><p>The mechanical setting in this discussions is the you cannot always succeed camp. All that was needed to satisfy the other camp (most of them at any rate) was an optional rule that said something like half proficiency bonus to non proficient saves or a "20" always saves. By not doing this they have failed in one of the main points of 5e which is to be inclusive of differing styles and to provide options that allow the tailoring of the game. </p><p></p><p>I think that there is enough good ideas floating around and enough time has passed to see what work and what could work better to make a book of optional rules and class abilities. This could plug holes or help style issues without making previous books obsolete. </p><p></p><p>TLDR: Designers failed to be inclusive on different styles and it is an easy fix.</p></blockquote><p></p>
[QUOTE="Eubani, post: 7524960, member: 6689493"] This largely seems to be an issue of style. One camp wants a more "heroic" style where there is always a chance regardless how small, the other camp once some with more "realism" where sometimes you cannot succeed no matter what you do. I think the failure of the designers here is largely not providing a toggle to go which way suits the style. This is suppose to be the "toolbox" edition but there are some areas where there is only 1 tool. The mechanical setting in this discussions is the you cannot always succeed camp. All that was needed to satisfy the other camp (most of them at any rate) was an optional rule that said something like half proficiency bonus to non proficient saves or a "20" always saves. By not doing this they have failed in one of the main points of 5e which is to be inclusive of differing styles and to provide options that allow the tailoring of the game. I think that there is enough good ideas floating around and enough time has passed to see what work and what could work better to make a book of optional rules and class abilities. This could plug holes or help style issues without making previous books obsolete. TLDR: Designers failed to be inclusive on different styles and it is an easy fix. [/QUOTE]
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Ranger Beast Master: errata will add new features to your animal companion!
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