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Ranger Design Goals
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<blockquote data-quote="mlund" data-source="post: 5938249" data-attributes="member: 50304"><p>These design goals start out OK but go down-hill very quick.</p><p></p><p>1. This is great</p><p></p><p>2. The part about being a warrior is OK. The rest of it could be hit-or-miss. The <strong>Fighter</strong> is the best two-weapon warrior class, and the best archer. The Ranger is a warrior and should be able to pull some of the same themes if he wants to have a specialist fighting technique - but never be better at it than the Fighter.</p><p></p><p>- Side Note: Drizzt's character class is "solo protagonist of a story-book" not something you play at a D&D table. Don't look to him as an archetype.</p><p></p><p>3. This is a natural character motivation <strong>a player might choose for his ranger</strong>. There are plenty of other rangers that conquer, subjugate, or beat-back the wilds. Some folks are ambivalent, they just live out there because it is part of their job or they want to get away from people.</p><p></p><p>- Core lesson here: Don't use a character class to <strong>tell me what my character feels</strong>.</p><p></p><p>4. More Ranger-as-Hippy garbage that needs to be dropped. Rangers have great knowledge and skill with wild beasts. That's great. Ranger A wants to be friends with a bunch of dire badgers? Awesome. Ranger B wants to cruelly subjugate and dominate a vicious wolverine or something? That's awesome too.</p><p></p><p>- Remember: Nature is often cruel, uncaring, violent, and eat-or-get-eaten and humanoids are at the top of most food-chains.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5938249, member: 50304"] These design goals start out OK but go down-hill very quick. 1. This is great 2. The part about being a warrior is OK. The rest of it could be hit-or-miss. The [b]Fighter[/b] is the best two-weapon warrior class, and the best archer. The Ranger is a warrior and should be able to pull some of the same themes if he wants to have a specialist fighting technique - but never be better at it than the Fighter. - Side Note: Drizzt's character class is "solo protagonist of a story-book" not something you play at a D&D table. Don't look to him as an archetype. 3. This is a natural character motivation [b]a player might choose for his ranger[/b]. There are plenty of other rangers that conquer, subjugate, or beat-back the wilds. Some folks are ambivalent, they just live out there because it is part of their job or they want to get away from people. - Core lesson here: Don't use a character class to [b]tell me what my character feels[/b]. 4. More Ranger-as-Hippy garbage that needs to be dropped. Rangers have great knowledge and skill with wild beasts. That's great. Ranger A wants to be friends with a bunch of dire badgers? Awesome. Ranger B wants to cruelly subjugate and dominate a vicious wolverine or something? That's awesome too. - Remember: Nature is often cruel, uncaring, violent, and eat-or-get-eaten and humanoids are at the top of most food-chains. - Marty Lund [/QUOTE]
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