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<blockquote data-quote="dangerous jack" data-source="post: 5938297" data-attributes="member: 23654"><p>1. I'd drop wilderness and replace it with hostile environment, because I could see an enemy controlled city as a place where a ranger was more comfortable than other characters. But aside from splitting hairs like that, I reallly like the awareness about ambushes/trails aspect. I'm not sure how that is consistent with focusing on a singular enemy, but I'll remain optimistic.</p><p></p><p>2. Warrior... Yes to light armour, but I'd say it's because movement is key to them. Focus on a combat style? That's a silly design goal for the ranger, unless the point of that sentence is just to point out that the combat style is the theme's responsibility and not actually the ranger's.</p><p></p><p>3. Protector... the bulk of the paragraph sounds accurate (especially the "guide for those out of place in the wilderness" aspect). I suppose I can think of the stalking and hunting aspect as "protecting through offence".</p><p></p><p>4. Friends with animals... I suppose the beastmaster is a common archetype of the ranger. For some reason, this feels more like something that should be a theme though.</p><p></p><p>Overall, it doesn't make me want to play one yet. There just seems to be something missing.</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 5938297, member: 23654"] 1. I'd drop wilderness and replace it with hostile environment, because I could see an enemy controlled city as a place where a ranger was more comfortable than other characters. But aside from splitting hairs like that, I reallly like the awareness about ambushes/trails aspect. I'm not sure how that is consistent with focusing on a singular enemy, but I'll remain optimistic. 2. Warrior... Yes to light armour, but I'd say it's because movement is key to them. Focus on a combat style? That's a silly design goal for the ranger, unless the point of that sentence is just to point out that the combat style is the theme's responsibility and not actually the ranger's. 3. Protector... the bulk of the paragraph sounds accurate (especially the "guide for those out of place in the wilderness" aspect). I suppose I can think of the stalking and hunting aspect as "protecting through offence". 4. Friends with animals... I suppose the beastmaster is a common archetype of the ranger. For some reason, this feels more like something that should be a theme though. Overall, it doesn't make me want to play one yet. There just seems to be something missing. [/QUOTE]
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