Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ranger Design Goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Salamandyr" data-source="post: 5938402" data-attributes="member: 40233"><p>It's all a bit theoretical at this point, so I don't know how it will be built at the end...I just want it to be possible. If I can get fighter with a tempest theme and some kind of thief or assassin background (spy was one background they mentioned) that would be ideal. The problem with the rogue is they are not a straight up combatant. For a character called "rogue" they're the ultimate team players, they practically scream to have a buddy to help them pull off maneuvers. They don't fight well on their own. I'd prefer a character that can hold his own in a fight absent a flank buddy or favorable terrain. </p><p></p><p>The thing about that build is it overlaps a lot of the design space of the ranger. So usually when I've built this character with other editions of D&D, it's a ranger absent the usual class fluff, or some kind of fighter/ranger/rogue multiclass hybrid that is, if anything, inelegant. To bring it back to the ranger discussion, what I'm hoping doesn't happen is that certain options, (like dual wielding, or archery specialization) are designated as ranger "things" and so other classes only get a limited form of them, if they can access them at all. Likewise, if they're gonna have a ranger, I hope he can use, say, a two handed sword and isn't pigeonholed into a handful of weapon styles.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 5938402, member: 40233"] It's all a bit theoretical at this point, so I don't know how it will be built at the end...I just want it to be possible. If I can get fighter with a tempest theme and some kind of thief or assassin background (spy was one background they mentioned) that would be ideal. The problem with the rogue is they are not a straight up combatant. For a character called "rogue" they're the ultimate team players, they practically scream to have a buddy to help them pull off maneuvers. They don't fight well on their own. I'd prefer a character that can hold his own in a fight absent a flank buddy or favorable terrain. The thing about that build is it overlaps a lot of the design space of the ranger. So usually when I've built this character with other editions of D&D, it's a ranger absent the usual class fluff, or some kind of fighter/ranger/rogue multiclass hybrid that is, if anything, inelegant. To bring it back to the ranger discussion, what I'm hoping doesn't happen is that certain options, (like dual wielding, or archery specialization) are designated as ranger "things" and so other classes only get a limited form of them, if they can access them at all. Likewise, if they're gonna have a ranger, I hope he can use, say, a two handed sword and isn't pigeonholed into a handful of weapon styles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ranger Design Goals
Top