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<blockquote data-quote="kevtar" data-source="post: 5938456" data-attributes="member: 27098"><p>I don't totally agree with these assumptions. Here's my take (and this is just brainstorming here):</p><p></p><p><strong><span style="color: RoyalBlue">The ranger is...</span></strong> mobile (for lack of a better word). Rangers have no permanent base, they patrol vast areas and territories (including rural and urban areas). Rangers may tarry a while in one place, or with a particular cause, but ultimately they know they must move on.</p><p></p><p>As part of being a wanderer, a ranger is a hunter and tracker. Living off of the land (or surviving on wit and cunning in a vast metropolis), tracking down threats, learning hidden secrets and unknown lore due to the Ranger's intimate knowledge of the lands the ranger travels and the people with which the ranger interacts.</p><p></p><p><strong><span style="color: RoyalBlue">The ranger is...</span></strong> a warrior, but he is not limited to a particular style of combat. The ranger can employ a variety of weapons and styles, with each choice providing an certain advantage in any given situation.</p><p></p><p><strong><span style="color: RoyalBlue">The ranger is...</span></strong> A charismatic figure - a person with significant "force of personality and presence" This may be manifest through relationships with people or creatures</p><p></p><p><strong><span style="color: RoyalBlue">The ranger is...</span></strong> attuned to magic. While the ranger may not be a spellcaster per se (unless that can be added as an option for players), the ranger is no stranger to the mysteries of magic and can perform rituals, particularly within the school of divination.</p><p></p><p><span style="color: RoyalBlue"><strong>Things that should be themes, backgrounds or other "choices"</strong></span></p><p><strong>Ranger as protector</strong>. I don't see the ranger as a protector except in the case of protecting a territory or area, or if the ranger has decided that, as part of a cause, that the ranger must protect an individual or item.</p><p><strong>Ranger as magical</strong> The base magical features of the class (IMO) should not exceed ritual use (perhaps anything past this can be a modular feature).</p><p><strong>Animal companions</strong></p><p><strong>Favored Enemies</strong>. I like favored enemies, always have. There's no rationale for this feature other than it might suggest that, through the ranger's travels she or he as had a particular history with, or gained knowledge of, a certain type of creature.</p><p></p><p><span style="color: RoyalBlue"><strong>Things that should NOT be a choice <em>forced</em> onto players</strong></span></p><p><strong>Fghting-styles</strong>. I want a ranger with expertise in one, both or none of the so-called "archetypal" fighting styles. Let me choose.</p><p></p><p><strong>A "wild" ranger</strong>. I want the flexibility to create a wilderness ranger (forests, swamps, mountains, etc.), an urban ranger, a planar ranger, a sea ranger... whatever. Make the base of the class simple and flexible enough to allow the type of modification that player's want.</p></blockquote><p></p>
[QUOTE="kevtar, post: 5938456, member: 27098"] I don't totally agree with these assumptions. Here's my take (and this is just brainstorming here): [B][COLOR="RoyalBlue"]The ranger is...[/COLOR][/B] mobile (for lack of a better word). Rangers have no permanent base, they patrol vast areas and territories (including rural and urban areas). Rangers may tarry a while in one place, or with a particular cause, but ultimately they know they must move on. As part of being a wanderer, a ranger is a hunter and tracker. Living off of the land (or surviving on wit and cunning in a vast metropolis), tracking down threats, learning hidden secrets and unknown lore due to the Ranger's intimate knowledge of the lands the ranger travels and the people with which the ranger interacts. [B][COLOR="RoyalBlue"]The ranger is...[/COLOR][/B] a warrior, but he is not limited to a particular style of combat. The ranger can employ a variety of weapons and styles, with each choice providing an certain advantage in any given situation. [B][COLOR="RoyalBlue"]The ranger is...[/COLOR][/B] A charismatic figure - a person with significant "force of personality and presence" This may be manifest through relationships with people or creatures [B][COLOR="RoyalBlue"]The ranger is...[/COLOR][/B] attuned to magic. While the ranger may not be a spellcaster per se (unless that can be added as an option for players), the ranger is no stranger to the mysteries of magic and can perform rituals, particularly within the school of divination. [COLOR="RoyalBlue"][B]Things that should be themes, backgrounds or other "choices"[/B][/COLOR] [B]Ranger as protector[/B]. I don't see the ranger as a protector except in the case of protecting a territory or area, or if the ranger has decided that, as part of a cause, that the ranger must protect an individual or item. [B]Ranger as magical[/B] The base magical features of the class (IMO) should not exceed ritual use (perhaps anything past this can be a modular feature). [B]Animal companions[/B] [B]Favored Enemies[/B]. I like favored enemies, always have. There's no rationale for this feature other than it might suggest that, through the ranger's travels she or he as had a particular history with, or gained knowledge of, a certain type of creature. [COLOR="RoyalBlue"][B]Things that should NOT be a choice [I]forced[/I] onto players[/B][/COLOR] [B]Fghting-styles[/B]. I want a ranger with expertise in one, both or none of the so-called "archetypal" fighting styles. Let me choose. [B]A "wild" ranger[/B]. I want the flexibility to create a wilderness ranger (forests, swamps, mountains, etc.), an urban ranger, a planar ranger, a sea ranger... whatever. Make the base of the class simple and flexible enough to allow the type of modification that player's want. [/QUOTE]
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