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Ranger Design Idea: Contingencies
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<blockquote data-quote="ferratus" data-source="post: 5998874" data-attributes="member: 55966"><p>Yeah, but take your first three powers, Quarry, Ambush, and Pursuit.</p><p></p><p>Quarry: Here you could have just as easily said "add your expertise dice to damage" instead of adding +1d6 and you have a fighter maneuver. Plus, if you use combat superiority dice, the damage levels up with you. </p><p></p><p>Ambush: Again, you can use expertise dice instead of adding 1d6 damage.</p><p></p><p>Pursuit: Here you can just use expertise dice to determine how many feet of movment you take away from your target (die roll x 5ft).</p><p></p><p>Now let's contrast that with a fighter ability.</p><p></p><p><em>Cleave</em></p><p><em>You can carry your momentum forward from an attack, carving through a dying foe into the body of another.</em></p><p><em></em></p><p><em>Benefit: <strong>Once per turn when you reduce a creature to 0 hit points</strong> or fewer with a melee weapon attack, you can spend a single expertise die to make a melee weapon attack against a creature within your reach.</em></p><p></p><p>Notice the bolded text? That pretty much is the condition in which the fighter's power triggers, just as it does for your contingency based ranger. So aside from formatting, and using static bonuses and effects, none of your ranger abilities look different from fighting style maneuvers at all.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5998874, member: 55966"] Yeah, but take your first three powers, Quarry, Ambush, and Pursuit. Quarry: Here you could have just as easily said "add your expertise dice to damage" instead of adding +1d6 and you have a fighter maneuver. Plus, if you use combat superiority dice, the damage levels up with you. Ambush: Again, you can use expertise dice instead of adding 1d6 damage. Pursuit: Here you can just use expertise dice to determine how many feet of movment you take away from your target (die roll x 5ft). Now let's contrast that with a fighter ability. [I]Cleave You can carry your momentum forward from an attack, carving through a dying foe into the body of another. Benefit: [B]Once per turn when you reduce a creature to 0 hit points[/B] or fewer with a melee weapon attack, you can spend a single expertise die to make a melee weapon attack against a creature within your reach.[/I] Notice the bolded text? That pretty much is the condition in which the fighter's power triggers, just as it does for your contingency based ranger. So aside from formatting, and using static bonuses and effects, none of your ranger abilities look different from fighting style maneuvers at all. [/QUOTE]
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Ranger Design Idea: Contingencies
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