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Ranger favored ennemy
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<blockquote data-quote="Dr. Zoom" data-source="post: 123269" data-attributes="member: 409"><p>You choose the creature type, not a specific creature. For instance, abberations can be chosen as a favored enemy, which includes but is not limited to beholders.</p><p></p><p>The two exceptions to this rule are humanoids and outsiders. You must choose a "more narrowly defined" type of humanoid or outsider, such as orcs, goblinoids, reptilian humanoids, demons, devils, celestials, etc. MotW has a variant where you may choose outsiders by subtype (evil, good, fire, earth, water, etc.).</p><p></p><p>MotW also has a variant called defensive favored enemy where your favored enemy bonus applies to your AC as a dodge bonus, and to listen, spot, hide, move silently, and wilderness lore checks. This is especially desirable if you choose favored enemies that are immune to critical hits, and therefore to your favored enemy damage bonus.</p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 123269, member: 409"] You choose the creature type, not a specific creature. For instance, abberations can be chosen as a favored enemy, which includes but is not limited to beholders. The two exceptions to this rule are humanoids and outsiders. You must choose a "more narrowly defined" type of humanoid or outsider, such as orcs, goblinoids, reptilian humanoids, demons, devils, celestials, etc. MotW has a variant where you may choose outsiders by subtype (evil, good, fire, earth, water, etc.). MotW also has a variant called defensive favored enemy where your favored enemy bonus applies to your AC as a dodge bonus, and to listen, spot, hide, move silently, and wilderness lore checks. This is especially desirable if you choose favored enemies that are immune to critical hits, and therefore to your favored enemy damage bonus. [/QUOTE]
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