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General Tabletop Discussion
Character Builds & Optimization
Ranger/Scout build
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<blockquote data-quote="Felix" data-source="post: 3625895" data-attributes="member: 3929"><p>I'd say Human Scout 4 / Ranger 2.</p><p></p><p>That nets you:</p><p>3 level feats</p><p>1 human feat</p><p>1 scout bonus feat</p><p>Track</p><p>Fast Movement +10</p><p>Trackless Step</p><p>Rapid Shot/TWF</p><p>Favored Enemy +2</p><p>Skirmish (+1d6, +1 AC)</p><p>+5 BAB</p><p>Fort +4, Ref +7, Will +1</p><p>Whole lotta skill points</p><p>Martial Weapon proficiencies</p><p></p><p>For your feats with a melee focus, I'd say:</p><p>Human: Dodge</p><p>1st level: Mobility</p><p>3rd level: Weapon Focus (Something)</p><p>6th level: Spring Attack</p><p>Scout Bonus feat: Improved Initiative</p><p></p><p>If you want to use your off-hand for TWF, wear a shield and bash with it, and substitute Improved Shield Bash for Weapon Focus. You could also substitute Iron Will in there, since your base Will save is pretty dismal.</p><p></p><p>---</p><p></p><p>If you want to go ranged, I suggest:</p><p></p><p>Human: Point Blank Shot</p><p>1st level: Precise Shot</p><p>3rd level: Dodge</p><p>6th level: Shot on the Run</p><p>Scout bonus: Mobility</p><p></p><p>Use a longbow and take advantage of Shot on the Run. Save your hit points by not allowing yourself to be targeted. Also: Iron Will, but here the substitution is much costlier; you'd have to delay SotR until 9th level. You can also take Spring Attack later on in the event you find yourself in melee.</p><p></p><p>---</p><p></p><p>Re: Ranger & Scout combo feat</p><p></p><p>I believe it's in either Complete Adventurer, the PHB II, or Complete Scoundrel, but my first guess is in Complete Adventurer.</p></blockquote><p></p>
[QUOTE="Felix, post: 3625895, member: 3929"] I'd say Human Scout 4 / Ranger 2. That nets you: 3 level feats 1 human feat 1 scout bonus feat Track Fast Movement +10 Trackless Step Rapid Shot/TWF Favored Enemy +2 Skirmish (+1d6, +1 AC) +5 BAB Fort +4, Ref +7, Will +1 Whole lotta skill points Martial Weapon proficiencies For your feats with a melee focus, I'd say: Human: Dodge 1st level: Mobility 3rd level: Weapon Focus (Something) 6th level: Spring Attack Scout Bonus feat: Improved Initiative If you want to use your off-hand for TWF, wear a shield and bash with it, and substitute Improved Shield Bash for Weapon Focus. You could also substitute Iron Will in there, since your base Will save is pretty dismal. --- If you want to go ranged, I suggest: Human: Point Blank Shot 1st level: Precise Shot 3rd level: Dodge 6th level: Shot on the Run Scout bonus: Mobility Use a longbow and take advantage of Shot on the Run. Save your hit points by not allowing yourself to be targeted. Also: Iron Will, but here the substitution is much costlier; you'd have to delay SotR until 9th level. You can also take Spring Attack later on in the event you find yourself in melee. --- Re: Ranger & Scout combo feat I believe it's in either Complete Adventurer, the PHB II, or Complete Scoundrel, but my first guess is in Complete Adventurer. [/QUOTE]
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