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Ranger/Scout build
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<blockquote data-quote="thorian" data-source="post: 3626434" data-attributes="member: 4727"><p>Here is an NPC I've tried out. The key is to move 10', then do a greater multshot. Attack and damage is pretty respectable. For example, a point blank shot:</p><p>attack: +20/20/20 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -6/manyshot, 1/pb</p><p>damage: 1d8+17+6d6+2d6[holy] = 1d8/base, 5/mighty(str), 8/deadeye(dex), 1/enh, 1/pb</p><p>*(extra damage +2d6/bane, 6/undead, 4/aberration, 4/outsider(evil), 2/dragon)</p><p>So, each arrow does an average of 50 damage plus the bane or favored enemy damage if applicable.</p><p></p><p>It is not terribly optimized, and was created starting at 15th level. I would rearrange the class and feat progression if I had to start at 6th level.</p><p></p><p>[code]Level : 15</p><p>Build : Ranger 11 / Scout 4</p><p>Race : Elf, Wood</p><p>Alignment : Neutral Good</p><p>Deity : Gwaeron Windstrom, Mielikki</p><p>Gender : Female</p><p>Size : Medium</p><p>Speed : 30 ft.</p><p></p><p>ATTRIBUTES:(36 point buy)</p><p> Net | Buy Cost| Other </p><p>STR: 20(+5) |14(+2) 6 | +2/wood elf, +4/enhancement</p><p>DEX: 27(+8) |16(+3) 10 | +2/wood elf, +6/enhancement, +3/level</p><p>CON: 16(+3) |14(+2) 6 | -2/wood elf, +4/enhancement</p><p>INT: 12(+1) |14(+2) 6 | -2/wood elf</p><p>WIS: 14(+2) |14(+2) 6 | 0/wood elf</p><p>CHA: 10( 0) |10( 0) 2 | 0/wood elf</p><p></p><p>Initiative: +10 = +8/dex, +2/comp</p><p></p><p>HD: 11d8(66=6+5+7+6+5+1+5+7+7+7+8)/rgr-11 + 4d8(24=8+5+7+6)/sct-4</p><p>HP: 135 = 90/classes + 45/con(+3*15)</p><p></p><p>AC : 25 = 10/base, 8/dex, 6/armor, 1/shield, 0/deflection, 0/natural</p><p> Touch : 18 = 10/base, 8/dex, 0/armor, 0/shield, 0/deflection, 0/natural</p><p> Flat : 17 = 10/base, 0/dex, 6/armor, 1/shield, 0/deflection, 0/natural</p><p>*(+6/skirmish)</p><p></p><p>SAVES:</p><p>Fort +15 = 3/CON, 7/rgr-11, 1/sct-4, 4/resistance</p><p>Ref +23 = 8/DEX, 7/rgr-11, 4/sct-4, 4/resistance</p><p>Will +10 = 2/WIS, 3/rgr-11, 1/sct-4, 4/resistance</p><p>*(immunity to magic sleep effects, +2 racial bonus vs. enchantment spells or effects)</p><p></p><p>BAB : +14 = 11/rgr-11 + 3/sct-4</p><p> Melee : +19 = 14/BAB, 5/str</p><p> Ranged : +22 = 14/BAB, 8/dex</p><p> Grapple : +19 = 14/BAB, 5/str</p><p></p><p>ATTACKS:</p><p>Longbow</p><p> attack : +25/20/15 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp</p><p> rapid : +23/23/18/13 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -2/rapid</p><p> manyshot: +19/19/19 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -6/manyshot</p><p> damage : 1d8+14 = 1d8/base, 5/mighty(str), 8/deadeye(dex), 1/enh</p><p>*(attack: +1/pb, +2/bane, +1/hg, ?)</p><p>*(damage: +1/pb, +2+6d6/skirmish, +2d6/holy, +2d6/bane, 6/undead, 4/aberration, 4/outsider(evil), 2/dragon)</p><p></p><p>FEATS:</p><p>Char 1 : point blank shot</p><p>Rgr 1 : track</p><p>Rgr 2 : rapid shot</p><p>Char 3 : precise shot</p><p>Rgr 3 : endurance</p><p>Char 6 : weapon focus (longbow)</p><p>Rgr 6 : manyshot</p><p>Char 9 : greater manyshot</p><p>Char 12 : deadeye</p><p>Sct 4 : swift hunter</p><p>Char 15 : improved skirmish</p><p>Rgr 11 : improved precise shot</p><p>Char 18 : improved favored enemy</p><p></p><p>SKILLS: 142 = 36/sct-1, 27/sct-2-4 + 77/rgr-11 + 2/rgr-sub-1 (MAX=19, CC=9)</p><p> Rgr (6+INT): Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)</p><p> Sct (8+INT): Balance (Dex), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)</p><p>Balance : 10 = 0/ranks, 8/dex, 2/synergy</p><p>Climb : 5 = 0/ranks, 5/str</p><p>Concentration : 3 = 0/ranks, 3/con</p><p>Disable Device : 20 = 19/ranks, 1/int</p><p>Escape Artist : 8 = 0/ranks, 8/dex</p><p>Heal : 2 = 0/ranks, 2/wis</p><p>Hide : 25 = 17/ranks, 8/dex, fe</p><p>Jump : 12 = 5/ranks, 5/str, 2/synergy</p><p>Knowledge(dungeon.) : 2 = 1/ranks, 1/int</p><p>Knowledge(geography): 2 = 1/ranks, 1/int</p><p>Knowledge(nature) : 4 = 1/ranks, 1/int, 2/synergy</p><p>Listen : 23 = 19/ranks, 2/wis, +2/racial, fe</p><p>Move Silently : 25 = 17/ranks, 8/dex, fe</p><p>Ride : 8 = 0/ranks, 8/dex</p><p>Search : 22 = 19/ranks, 1/int, +2/racial</p><p>Sense Motive : 2 = 0/ranks, 2/wis</p><p>Spot : 23 = 19/ranks, 2/wis, +2/racial, fe</p><p>Survival : 7 = 5/ranks, 2/wis, fe</p><p>Tumble : 29 = 19/ranks, 8/dex, 2/synergy</p><p>Languages: Common, Elven, Undercommon</p><p>*(+2 racial bonus on listen, search, spot; +2 survival when following tracks)</p><p> (hide, listen, move silently, spot survival = +4/aberrations, +4/outsider(evil), +4/undead, +2/dragons)</p><p></p><p>CLASS ABILITIES:</p><p>Scout 1 : skirmish (+1d6), trapfinding</p><p>Ranger 1 : 1st favored enemy (undead +3+3), track, wild empathy</p><p>Ranger 2 : combat style (rapid shot)</p><p>Ranger 3 : endurance</p><p>Ranger 4 : distracting attack [PH2]</p><p>Ranger 5 : 2nd favored enemy (aberrations +2+2)</p><p>Ranger 6 : improved combat style (manyshot)</p><p>Ranger 7 : woodland stride</p><p>Ranger 8 : swift tracker</p><p>Ranger 9 : evasion</p><p>Ranger 10 : 3rd favored enemy (outsider[evil] +2+2)</p><p>Ranger 11 : combat style mastery</p><p>Scout 2 : battle fortitude +1, uncanny dodge</p><p>Scout 3 : fast movement +10 ft., skirmish (+1d6, +1 AC), trackless step</p><p>Scout 4 : bonus feat</p><p>Ranger 13 : camouflage</p><p>Ranger 15 : 4th favored enemy (dragon +2)</p><p>Ranger 17 : hide in plain sight</p><p></p><p>RACIAL ABILITIES [Elf, Wood]:</p><p>Medium Humanoid (Elf)</p><p>+2 STR, +2, DEX, -2 CON, -2 INT</p><p>Speed is 30 feet.</p><p>Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>Low-Light Vision</p><p>Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>Favored Class: Ranger.</p><p></p><p>ARMOR:</p><p>Buckler, mw (AC +1, check penalty 0)</p><p></p><p>WEAPONS:</p><p>Longbow (1d8/20x3, 110’, P)</p><p> - Arrows [200]</p><p>Longsword (1d8/19-20x2, S)</p><p>Sickle (+0, 1d6/20x2, S)</p><p></p><p>EQUIPMENT:</p><p>Backpack</p><p>Bedroll</p><p>Belt Pouch</p><p>Chalk [10]</p><p>Explorer’s Outfit</p><p>Ink</p><p>Inkpen</p><p>Parchment [5]</p><p>Scroll Case</p><p>Waterskin</p><p></p><p>MAGIC ITEMS:</p><p> Cost . Description </p><p>51,350 longbow, mighty (+5), composite, elvencraft [RotW-166], +1, holy, force [MIC-35] {cost=100/bow+300/mw+500/mighty+450/elvencraft+50000/enh}</p><p>44,000 belt of battle [MIC 73]: +2 [comp] to initiative, also 3 charges/day [][][] (charges: 1 for move action, 2 for standard action, 3 for full-round action); add +4 [enh] str, con {cost=12000+16000+16000}</p><p>41,000 bracers of archery: +1 [comp] attack; add +6 [enh] AC {cost=5000+36000}</p><p>38,000 gloves of fortunate striking [MIC 105]: re-roll attack 1/day []; add +6 [enh] dex {cost=2000+36000}</p><p>2,000 Heward’s Handy Haversack</p><p>1,800 quiver of Ehlonna</p><p>3,200 skirmisher boots [MIC-136]: +2 damage on skirmish attacks, activate 2/day as swift action to gain extra attack</p><p>16,000 vest of resistance +4 (can be added to other vest or cloak)</p><p></p><p>MONEY:</p><p>PP: 200</p><p>GP: 450</p><p>SP: 10</p><p>CP: 10</p><p></p><p>SPELLS:</p><p>Spells per Day: 1=1(2), 2=1(2), 3=0(0)</p><p>Bonus Spells (WIS 14): 1=1, 2=1, 3=0</p><p>Spell DC = 12+lvl = 10/base, 2/int14, + spell level</p><p></p><p>1: (2)</p><p> </p><p>[][][] Accelerated Movement SC</p><p>[][][] Alarm</p><p>[][][] Animal Messenger</p><p>[][][] Arrow Mind SC</p><p>[][][] Calm Animals</p><p>[][][] Camouflage SC</p><p>[][][] Charm Animal</p><p>[][][] Delay Poison</p><p>[][][] Detect Animals or Plants</p><p>[][][] Detect Poison</p><p>[][][] Detect Snares and Pits</p><p>[][][] Embrace the Wild SC</p><p>[][][] Endure Elements</p><p>[][][] Entangle</p><p>[][][] Hawkeye SC</p><p>[][][] Hide from Animals</p><p>[][][] Hunter’s Mercy SC</p><p>[][][] Jump</p><p>[][][] Longstrider</p><p>[][][] Magic Fang</p><p>[][][] Pass without Trace</p><p>[][][] Read Magic</p><p>[][][] Resist Energy</p><p>[][][] Speak with Animals</p><p>[][][] Summon Nature's Ally I</p><p>[][][] Woodwhisp Arrow CoR</p><p> </p><p>2: (2)</p><p> </p><p>[][][] Barkskin</p><p>[][][] Briar Web SC</p><p>[][][] Brilliant Energy Arrow CoR</p><p>[][][] Burrow</p><p>[][][] Camouflage, Mass SC</p><p>[][][] Cat's Grace</p><p>[][][] Cure Light Wounds</p><p>[][][] Exacting Shot SC</p><p>[][][] Hold Animal</p><p>[][][] Listening Lorecall SC</p><p>[][][] Owl's Wisdom</p><p>[][][] Protection from Energy</p><p>[][][] Snare</p><p>[][][] Speak with Plants</p><p>[][][] Spellslayer Arrow CoR</p><p>[][][] Spike Growth</p><p>[][][] Summon Nature's Ally II</p><p>[][][] Tremorsense SC</p><p>[][][] Wind Wall</p><p> </p><p>3: (0)</p><p> </p><p>[][][] Arrowsplit CoR</p><p>[][][] Arrow Storm SC</p><p>[][][] Command Plants</p><p>[][][] Cure Moderate Wounds</p><p>[][][] Darkflame Arrow CoR</p><p>[][][] Darkvision</p><p>[][][] Diminish Plants</p><p>[][][] Find the Gap SC</p><p>[][][] Forestfold SC</p><p>[][][] Magic Fang, Greater</p><p>[][][] Neutralize Poison</p><p>[][][] Plant Growth</p><p>[][][] Reduce Animal</p><p>[][][] Remove Disease</p><p>[][][] Repel Vermin</p><p>[][][] Summon Nature's Ally III</p><p>[][][] Tree Shape</p><p>[][][] Water Walk</p><p> </p><p>4: (0)</p><p> </p><p>[][][] Animal Growth</p><p>[][][] Bloodfreeze Arrow CoR</p><p>[][][] Commune with Nature</p><p>[][][] Cure Serious Wounds</p><p>[][][] Deeper Darkvision SC</p><p>[][][] Doublestrike Arrow CoR</p><p>[][][] Foebane SC</p><p>[][][] Freedom of Movement</p><p>[][][] Nondetection</p><p>[][][] Shadow Arrow CoR</p><p>[][][] Summon Nature's Ally IV</p><p>[][][] Surefooted Stride, Mass SC</p><p>[][][] Swampstride SC</p><p>[][][] Treestride</p><p>[/code]</p></blockquote><p></p>
[QUOTE="thorian, post: 3626434, member: 4727"] Here is an NPC I've tried out. The key is to move 10', then do a greater multshot. Attack and damage is pretty respectable. For example, a point blank shot: attack: +20/20/20 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -6/manyshot, 1/pb damage: 1d8+17+6d6+2d6[holy] = 1d8/base, 5/mighty(str), 8/deadeye(dex), 1/enh, 1/pb *(extra damage +2d6/bane, 6/undead, 4/aberration, 4/outsider(evil), 2/dragon) So, each arrow does an average of 50 damage plus the bane or favored enemy damage if applicable. It is not terribly optimized, and was created starting at 15th level. I would rearrange the class and feat progression if I had to start at 6th level. [code]Level : 15 Build : Ranger 11 / Scout 4 Race : Elf, Wood Alignment : Neutral Good Deity : Gwaeron Windstrom, Mielikki Gender : Female Size : Medium Speed : 30 ft. ATTRIBUTES:(36 point buy) Net | Buy Cost| Other STR: 20(+5) |14(+2) 6 | +2/wood elf, +4/enhancement DEX: 27(+8) |16(+3) 10 | +2/wood elf, +6/enhancement, +3/level CON: 16(+3) |14(+2) 6 | -2/wood elf, +4/enhancement INT: 12(+1) |14(+2) 6 | -2/wood elf WIS: 14(+2) |14(+2) 6 | 0/wood elf CHA: 10( 0) |10( 0) 2 | 0/wood elf Initiative: +10 = +8/dex, +2/comp HD: 11d8(66=6+5+7+6+5+1+5+7+7+7+8)/rgr-11 + 4d8(24=8+5+7+6)/sct-4 HP: 135 = 90/classes + 45/con(+3*15) AC : 25 = 10/base, 8/dex, 6/armor, 1/shield, 0/deflection, 0/natural Touch : 18 = 10/base, 8/dex, 0/armor, 0/shield, 0/deflection, 0/natural Flat : 17 = 10/base, 0/dex, 6/armor, 1/shield, 0/deflection, 0/natural *(+6/skirmish) SAVES: Fort +15 = 3/CON, 7/rgr-11, 1/sct-4, 4/resistance Ref +23 = 8/DEX, 7/rgr-11, 4/sct-4, 4/resistance Will +10 = 2/WIS, 3/rgr-11, 1/sct-4, 4/resistance *(immunity to magic sleep effects, +2 racial bonus vs. enchantment spells or effects) BAB : +14 = 11/rgr-11 + 3/sct-4 Melee : +19 = 14/BAB, 5/str Ranged : +22 = 14/BAB, 8/dex Grapple : +19 = 14/BAB, 5/str ATTACKS: Longbow attack : +25/20/15 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp rapid : +23/23/18/13 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -2/rapid manyshot: +19/19/19 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -6/manyshot damage : 1d8+14 = 1d8/base, 5/mighty(str), 8/deadeye(dex), 1/enh *(attack: +1/pb, +2/bane, +1/hg, ?) *(damage: +1/pb, +2+6d6/skirmish, +2d6/holy, +2d6/bane, 6/undead, 4/aberration, 4/outsider(evil), 2/dragon) FEATS: Char 1 : point blank shot Rgr 1 : track Rgr 2 : rapid shot Char 3 : precise shot Rgr 3 : endurance Char 6 : weapon focus (longbow) Rgr 6 : manyshot Char 9 : greater manyshot Char 12 : deadeye Sct 4 : swift hunter Char 15 : improved skirmish Rgr 11 : improved precise shot Char 18 : improved favored enemy SKILLS: 142 = 36/sct-1, 27/sct-2-4 + 77/rgr-11 + 2/rgr-sub-1 (MAX=19, CC=9) Rgr (6+INT): Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex) Sct (8+INT): Balance (Dex), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex) Balance : 10 = 0/ranks, 8/dex, 2/synergy Climb : 5 = 0/ranks, 5/str Concentration : 3 = 0/ranks, 3/con Disable Device : 20 = 19/ranks, 1/int Escape Artist : 8 = 0/ranks, 8/dex Heal : 2 = 0/ranks, 2/wis Hide : 25 = 17/ranks, 8/dex, fe Jump : 12 = 5/ranks, 5/str, 2/synergy Knowledge(dungeon.) : 2 = 1/ranks, 1/int Knowledge(geography): 2 = 1/ranks, 1/int Knowledge(nature) : 4 = 1/ranks, 1/int, 2/synergy Listen : 23 = 19/ranks, 2/wis, +2/racial, fe Move Silently : 25 = 17/ranks, 8/dex, fe Ride : 8 = 0/ranks, 8/dex Search : 22 = 19/ranks, 1/int, +2/racial Sense Motive : 2 = 0/ranks, 2/wis Spot : 23 = 19/ranks, 2/wis, +2/racial, fe Survival : 7 = 5/ranks, 2/wis, fe Tumble : 29 = 19/ranks, 8/dex, 2/synergy Languages: Common, Elven, Undercommon *(+2 racial bonus on listen, search, spot; +2 survival when following tracks) (hide, listen, move silently, spot survival = +4/aberrations, +4/outsider(evil), +4/undead, +2/dragons) CLASS ABILITIES: Scout 1 : skirmish (+1d6), trapfinding Ranger 1 : 1st favored enemy (undead +3+3), track, wild empathy Ranger 2 : combat style (rapid shot) Ranger 3 : endurance Ranger 4 : distracting attack [PH2] Ranger 5 : 2nd favored enemy (aberrations +2+2) Ranger 6 : improved combat style (manyshot) Ranger 7 : woodland stride Ranger 8 : swift tracker Ranger 9 : evasion Ranger 10 : 3rd favored enemy (outsider[evil] +2+2) Ranger 11 : combat style mastery Scout 2 : battle fortitude +1, uncanny dodge Scout 3 : fast movement +10 ft., skirmish (+1d6, +1 AC), trackless step Scout 4 : bonus feat Ranger 13 : camouflage Ranger 15 : 4th favored enemy (dragon +2) Ranger 17 : hide in plain sight RACIAL ABILITIES [Elf, Wood]: Medium Humanoid (Elf) +2 STR, +2, DEX, -2 CON, -2 INT Speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Ranger. ARMOR: Buckler, mw (AC +1, check penalty 0) WEAPONS: Longbow (1d8/20x3, 110’, P) - Arrows [200] Longsword (1d8/19-20x2, S) Sickle (+0, 1d6/20x2, S) EQUIPMENT: Backpack Bedroll Belt Pouch Chalk [10] Explorer’s Outfit Ink Inkpen Parchment [5] Scroll Case Waterskin MAGIC ITEMS: Cost . Description 51,350 longbow, mighty (+5), composite, elvencraft [RotW-166], +1, holy, force [MIC-35] {cost=100/bow+300/mw+500/mighty+450/elvencraft+50000/enh} 44,000 belt of battle [MIC 73]: +2 [comp] to initiative, also 3 charges/day [][][] (charges: 1 for move action, 2 for standard action, 3 for full-round action); add +4 [enh] str, con {cost=12000+16000+16000} 41,000 bracers of archery: +1 [comp] attack; add +6 [enh] AC {cost=5000+36000} 38,000 gloves of fortunate striking [MIC 105]: re-roll attack 1/day []; add +6 [enh] dex {cost=2000+36000} 2,000 Heward’s Handy Haversack 1,800 quiver of Ehlonna 3,200 skirmisher boots [MIC-136]: +2 damage on skirmish attacks, activate 2/day as swift action to gain extra attack 16,000 vest of resistance +4 (can be added to other vest or cloak) MONEY: PP: 200 GP: 450 SP: 10 CP: 10 SPELLS: Spells per Day: 1=1(2), 2=1(2), 3=0(0) Bonus Spells (WIS 14): 1=1, 2=1, 3=0 Spell DC = 12+lvl = 10/base, 2/int14, + spell level 1: (2) [][][] Accelerated Movement SC [][][] Alarm [][][] Animal Messenger [][][] Arrow Mind SC [][][] Calm Animals [][][] Camouflage SC [][][] Charm Animal [][][] Delay Poison [][][] Detect Animals or Plants [][][] Detect Poison [][][] Detect Snares and Pits [][][] Embrace the Wild SC [][][] Endure Elements [][][] Entangle [][][] Hawkeye SC [][][] Hide from Animals [][][] Hunter’s Mercy SC [][][] Jump [][][] Longstrider [][][] Magic Fang [][][] Pass without Trace [][][] Read Magic [][][] Resist Energy [][][] Speak with Animals [][][] Summon Nature's Ally I [][][] Woodwhisp Arrow CoR 2: (2) [][][] Barkskin [][][] Briar Web SC [][][] Brilliant Energy Arrow CoR [][][] Burrow [][][] Camouflage, Mass SC [][][] Cat's Grace [][][] Cure Light Wounds [][][] Exacting Shot SC [][][] Hold Animal [][][] Listening Lorecall SC [][][] Owl's Wisdom [][][] Protection from Energy [][][] Snare [][][] Speak with Plants [][][] Spellslayer Arrow CoR [][][] Spike Growth [][][] Summon Nature's Ally II [][][] Tremorsense SC [][][] Wind Wall 3: (0) [][][] Arrowsplit CoR [][][] Arrow Storm SC [][][] Command Plants [][][] Cure Moderate Wounds [][][] Darkflame Arrow CoR [][][] Darkvision [][][] Diminish Plants [][][] Find the Gap SC [][][] Forestfold SC [][][] Magic Fang, Greater [][][] Neutralize Poison [][][] Plant Growth [][][] Reduce Animal [][][] Remove Disease [][][] Repel Vermin [][][] Summon Nature's Ally III [][][] Tree Shape [][][] Water Walk 4: (0) [][][] Animal Growth [][][] Bloodfreeze Arrow CoR [][][] Commune with Nature [][][] Cure Serious Wounds [][][] Deeper Darkvision SC [][][] Doublestrike Arrow CoR [][][] Foebane SC [][][] Freedom of Movement [][][] Nondetection [][][] Shadow Arrow CoR [][][] Summon Nature's Ally IV [][][] Surefooted Stride, Mass SC [][][] Swampstride SC [][][] Treestride [/code] [/QUOTE]
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