Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger, Why Do You Guard the Frontier?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 7924954" data-attributes="member: 17927"><p>Rangers are warriors who roam the wilds defending civilization against monsters. Determining why your ranger lives such a rough life may open up new roleplaying opportunities for you to explore and offer new ideas for your GM to incorporate into her world.</p><p></p><p style="text-align: center">[ATTACH=full]118644[/ATTACH]</p> <p style="text-align: center"><a href="http://www.deviantart.com/etory/art/Ranger-508880049" target="_blank">Image courtesy of Deviant Art Creative Commons</a></p><p></p><p>Rangers hail from a variety of backgrounds. They share in a common a willingness to both survive in the wilds away from civilization and to fight the enemies that prowl the frontier. Here are d12 reasons your ranger might prowl the wilderness.</p><ol> <li data-xf-list-type="ol"><strong>Angry all the time.</strong> You have a temper. And you are skilled in killing people. It hasn’t been a safe combination in crowded settlements. So you roam the wilds and kill the enemies who threaten the settlements and the people you’ve chosen to avoid.</li> <li data-xf-list-type="ol"><strong>Falsely accused.</strong> They say you killed a man in cold blood. You were going to hang, no question. So you fled into the wilds. Whether you dream of trying to clear your name or not, you help greenhorns who stumble into your home and need help while you avoid the noose.</li> <li data-xf-list-type="ol"><strong>Forgotten nobility.</strong> You believe you are descended from an ancient line of nobility whose realm has fallen and whose people have been scattered. You guard the kingdoms of other people since yours has fallen.</li> <li data-xf-list-type="ol"><strong>Good at killing. </strong>You have a knack for killing people. You may not like it or you might actually enjoy it. Either way, you’ve decided working in the wilds makes it easier to find enemies that need to be killed and in larger numbers. You’ve never been happier.</li> <li data-xf-list-type="ol"><strong>Just a job.</strong> Guarding the frontier means you are in charge most of the time. Your success and survival are tied to just you and your decisions and that suits you just fine. Anything to avoid haughty nobles, corrupt watch, and drunken louts.</li> <li data-xf-list-type="ol"><strong>Loner.</strong> You don’t like many people or you don’t like crowds of people. There are less people in the wilds and your enemies are usually easier to spot and kill. You avoid going into settlements whenever possible.</li> <li data-xf-list-type="ol"><strong>Lost it all.</strong> Whatever you once had is now gone. Plague may have taken your family, a fire your home, or war your homeland. When in settlements you tend to get angry while off in the wilds you are simply quiet and melancholy so you try to avoid civilization.</li> <li data-xf-list-type="ol"><strong>Loves the wilds.</strong> You love the sound of the wind through trees, the crashing noise of waterfalls, the moon and stars on a dark night, and fresh air to breathe. You’re willing to fight for your small piece of the wilderness.</li> <li data-xf-list-type="ol"><strong>Running from the past.</strong> Something haunts you. Maybe you left behind your family, deserted from an army, refused a noble’s order, or risked a forbidden romance. Now you run and you cannot go back. If the bounty hunters close in it is time to move on.</li> <li data-xf-list-type="ol"><strong>Thrill of adventure.</strong> You love canoeing through rapids, scaling cliffs, traversing overgrown forests, swimming in oceans, exploring underground caves, and treading where no civilized person has walked before. You likely enjoy a good scrap too.</li> <li data-xf-list-type="ol"><strong>Trying to forget. </strong>Maybe you fought in wars and have memories you want to forget. You might have been an assassin for the realm and you tired of killing. You might have served on the watch and burned out while carting off knifed drunks from taverns and slain prostitutes killed by violent men. The wilderness is much quieter and the monsters here make more sense to you and are easier to deal with.</li> <li data-xf-list-type="ol"><strong>Wanderlust. </strong>You must see what is over the next hill, around the next river bend, and over the next mountain. If you stay in one place too long you become agitated and unsettled until you set out for somewhere new.</li> </ol><p>Some of these ideas will work better if you work with your GM to incorporate them into adventures. Your ranger will need at times to accompany his adventuring companions into settlements, but he will always be eager to leave civilization behind and return to the wilderness he calls home.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7924954, member: 17927"] Rangers are warriors who roam the wilds defending civilization against monsters. Determining why your ranger lives such a rough life may open up new roleplaying opportunities for you to explore and offer new ideas for your GM to incorporate into her world. [CENTER][ATTACH type="full" alt="ranger.jpg"]118644[/ATTACH] [URL='http://www.deviantart.com/etory/art/Ranger-508880049']Image courtesy of Deviant Art Creative Commons[/URL][/CENTER] Rangers hail from a variety of backgrounds. They share in a common a willingness to both survive in the wilds away from civilization and to fight the enemies that prowl the frontier. Here are d12 reasons your ranger might prowl the wilderness. [LIST=1] [*][B]Angry all the time.[/B] You have a temper. And you are skilled in killing people. It hasn’t been a safe combination in crowded settlements. So you roam the wilds and kill the enemies who threaten the settlements and the people you’ve chosen to avoid. [*][B]Falsely accused.[/B] They say you killed a man in cold blood. You were going to hang, no question. So you fled into the wilds. Whether you dream of trying to clear your name or not, you help greenhorns who stumble into your home and need help while you avoid the noose. [*][B]Forgotten nobility.[/B] You believe you are descended from an ancient line of nobility whose realm has fallen and whose people have been scattered. You guard the kingdoms of other people since yours has fallen. [*][B]Good at killing. [/B]You have a knack for killing people. You may not like it or you might actually enjoy it. Either way, you’ve decided working in the wilds makes it easier to find enemies that need to be killed and in larger numbers. You’ve never been happier. [*][B]Just a job.[/B] Guarding the frontier means you are in charge most of the time. Your success and survival are tied to just you and your decisions and that suits you just fine. Anything to avoid haughty nobles, corrupt watch, and drunken louts. [*][B]Loner.[/B] You don’t like many people or you don’t like crowds of people. There are less people in the wilds and your enemies are usually easier to spot and kill. You avoid going into settlements whenever possible. [*][B]Lost it all.[/B] Whatever you once had is now gone. Plague may have taken your family, a fire your home, or war your homeland. When in settlements you tend to get angry while off in the wilds you are simply quiet and melancholy so you try to avoid civilization. [*][B]Loves the wilds.[/B] You love the sound of the wind through trees, the crashing noise of waterfalls, the moon and stars on a dark night, and fresh air to breathe. You’re willing to fight for your small piece of the wilderness. [*][B]Running from the past.[/B] Something haunts you. Maybe you left behind your family, deserted from an army, refused a noble’s order, or risked a forbidden romance. Now you run and you cannot go back. If the bounty hunters close in it is time to move on. [*][B]Thrill of adventure.[/B] You love canoeing through rapids, scaling cliffs, traversing overgrown forests, swimming in oceans, exploring underground caves, and treading where no civilized person has walked before. You likely enjoy a good scrap too. [*][B]Trying to forget. [/B]Maybe you fought in wars and have memories you want to forget. You might have been an assassin for the realm and you tired of killing. You might have served on the watch and burned out while carting off knifed drunks from taverns and slain prostitutes killed by violent men. The wilderness is much quieter and the monsters here make more sense to you and are easier to deal with. [*][B]Wanderlust. [/B]You must see what is over the next hill, around the next river bend, and over the next mountain. If you stay in one place too long you become agitated and unsettled until you set out for somewhere new. [/LIST] Some of these ideas will work better if you work with your GM to incorporate them into adventures. Your ranger will need at times to accompany his adventuring companions into settlements, but he will always be eager to leave civilization behind and return to the wilderness he calls home. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranger, Why Do You Guard the Frontier?
Top