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<blockquote data-quote="Dualazi" data-source="post: 7028289" data-attributes="member: 6855537"><p>This is true…if the lesser crunch is priced/sold accordingly. That’s really my big problem here, if Wizards wants to make fewer monsters or less crunch, that’s on them, but my frustration stems from the fact that they essentially sell it bundled with stuff I don’t want. If they had a Volo’s-lite where I could just buy the monster section alone I’d already own it.</p><p></p><p></p><p></p><p></p><p></p><p>I suspect we have wildly different viewpoints and experiences then, as this beggars disbelief from my camp. </p><p></p><p></p><p></p><p>This part is just disingenuous though. No, while lore and story are integral parts of the game, they do not brush off the mechanics to the sidelines. What constitutes a ‘tough’ monster? Is it one with high HP/AC? Strong Regen? Multiple lives/phases? All of these can lead to radically different fights and experiences with the game, which is no less important or desirable than having a well fleshed out world and story. </p><p></p><p></p><p></p><p></p><p>For those of us without the time to homebrew new systems/classes/subclasses, this is undesirable. Also somewhat misses the point, for those of us who want to maximize rules expansion in a book that speculatively will be about exactly that, then the profusion or absence of 3rd party material is irrelevant, in the same way that Tome of Beasts being released didn’t make me less disappointed in Volo’s.</p><p></p><p></p><p></p><p></p><p>You mean aside from their many years working in the hobby and their larger playtesting capability? And yeah, they dropped the ball in a couple of places (ranger, elements monk etc.) but I doubt 5e would be seeing this resurgence if the product wasn’t noteworthy.</p><p></p><p></p><p></p><p></p><p>The difference is that the subclasses for martials tend to change the gameplay more radically than casters, which off come off as simply having a different coat of paint. I wouldn’t at all be surprised to see a storm cleric be uninterested in playing a nature cleric in a subsequent campaign.</p><p></p><p></p><p></p><p>If so, great. Saves us the trouble of waiting years for the next release, although I hope that new full classes will be included as well, which seems likely given the mystic and artificer floating around.</p><p></p><p></p><p></p><p></p><p>I’d welcome more rules for much of what you mentioned, better exploration rules of subsystems would be amazing. Much of the other stuff would be a drag though, I don’t need any help making organizations or communal groups like adventuring companies or guilds.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7028289, member: 6855537"] This is true…if the lesser crunch is priced/sold accordingly. That’s really my big problem here, if Wizards wants to make fewer monsters or less crunch, that’s on them, but my frustration stems from the fact that they essentially sell it bundled with stuff I don’t want. If they had a Volo’s-lite where I could just buy the monster section alone I’d already own it. I suspect we have wildly different viewpoints and experiences then, as this beggars disbelief from my camp. This part is just disingenuous though. No, while lore and story are integral parts of the game, they do not brush off the mechanics to the sidelines. What constitutes a ‘tough’ monster? Is it one with high HP/AC? Strong Regen? Multiple lives/phases? All of these can lead to radically different fights and experiences with the game, which is no less important or desirable than having a well fleshed out world and story. For those of us without the time to homebrew new systems/classes/subclasses, this is undesirable. Also somewhat misses the point, for those of us who want to maximize rules expansion in a book that speculatively will be about exactly that, then the profusion or absence of 3rd party material is irrelevant, in the same way that Tome of Beasts being released didn’t make me less disappointed in Volo’s. You mean aside from their many years working in the hobby and their larger playtesting capability? And yeah, they dropped the ball in a couple of places (ranger, elements monk etc.) but I doubt 5e would be seeing this resurgence if the product wasn’t noteworthy. The difference is that the subclasses for martials tend to change the gameplay more radically than casters, which off come off as simply having a different coat of paint. I wouldn’t at all be surprised to see a storm cleric be uninterested in playing a nature cleric in a subsequent campaign. If so, great. Saves us the trouble of waiting years for the next release, although I hope that new full classes will be included as well, which seems likely given the mystic and artificer floating around. I’d welcome more rules for much of what you mentioned, better exploration rules of subsystems would be amazing. Much of the other stuff would be a drag though, I don’t need any help making organizations or communal groups like adventuring companies or guilds. [/QUOTE]
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