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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="Rocker26a" data-source="post: 9268422" data-attributes="member: 7042495"><p>You can't opt out of having a Favoured Enemy until you're allowed to take the one you actually care about. You <strong>have</strong> to have something in the meantime, whether you care about it or not. So it becomes; "<em>I have a burning desire to take revenge on the Giants that plagued my village, but I'm gonna settle for a vendetta against Undead creatures for a couple months</em>". Only Favoured Enemy imposes in this way, a Hunter's Mark or a Zephyr Strike will hurt a Giant all the same, and other creatures besides.</p><p></p><p></p><p></p><p>I agree, and locking it behind a level imposes on the ability to make it a part of your character.</p><p></p><p></p><p></p><p>I agree, and that's why it's an issue. Favoured Enemy <em>wants</em> to be an all the time thing, something you lock in as a part of your character and don't stray from, but the upshot of that is you don't have regular access to your classes' primary ability. So players stuck twiddling their thumbs waiting for their Favoured Enemy say "<em>hm... let me change my favoured enemy to the thing we're fighting frequently now!</em>", and we're left wondering what the point of this feature is (or at least I am). Something's gotta give, and I think it should be the notion of having Favoured Enemies at all. If the Ranger's special du jour is 'consistent damage against what you're fighting', that is doable without imposing on character backstory.</p><p></p><p>And also yeah, all that but about Favoured Terrain too.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9268422, member: 7042495"] You can't opt out of having a Favoured Enemy until you're allowed to take the one you actually care about. You [B]have[/B] to have something in the meantime, whether you care about it or not. So it becomes; "[I]I have a burning desire to take revenge on the Giants that plagued my village, but I'm gonna settle for a vendetta against Undead creatures for a couple months[/I]". Only Favoured Enemy imposes in this way, a Hunter's Mark or a Zephyr Strike will hurt a Giant all the same, and other creatures besides. I agree, and locking it behind a level imposes on the ability to make it a part of your character. I agree, and that's why it's an issue. Favoured Enemy [I]wants[/I] to be an all the time thing, something you lock in as a part of your character and don't stray from, but the upshot of that is you don't have regular access to your classes' primary ability. So players stuck twiddling their thumbs waiting for their Favoured Enemy say "[I]hm... let me change my favoured enemy to the thing we're fighting frequently now![/I]", and we're left wondering what the point of this feature is (or at least I am). Something's gotta give, and I think it should be the notion of having Favoured Enemies at all. If the Ranger's special du jour is 'consistent damage against what you're fighting', that is doable without imposing on character backstory. And also yeah, all that but about Favoured Terrain too. [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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