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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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<blockquote data-quote="Undrave" data-source="post: 9269419" data-attributes="member: 7015698"><p>Hmm... well, we could marry one of those situational bonuses with the Favored Foe ribbon abilities of knowing a new language and being good at knowledge checks? Let me see if I can come up with some new ideas...</p><p></p><p><strong><span style="font-size: 22px">Favored Enemy</span></strong></p><p>Beginning at 1st level, you have significant experience studying, tracking, hunting, fighting and even talking to a certain type of enemy.</p><p></p><p>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p><p></p><p>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p><p></p><p>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Furthermore, you gain one of the following features depending on your choice of favored enemy:</p><p></p><p><strong>Colossus Slayer (Aberrations, Constructs, Dragons, Giants):</strong> When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.</p><p></p><p><strong>Deft Skirmisher (All):</strong> When you hit or miss any of your favored enemy, your movements do not provoke opportunity attacks until the end of this turn.</p><p></p><p><strong>Forest Warrior (Beasts, Fey, Monstrosities, Plants):</strong> You gain a bonus to your attacks rolls equal to your Wisdom modifier when attacking enemies while you and your target are in difficult terrain</p><p></p><p><strong>Horde Breaker (Beasts, Fiends, Humanoids, Undead):</strong> You gain a bonus to your attacks rolls equal to your Wisdom modifier when attacking enemies that are within 5 feet of another enemy</p><p></p><p><strong>Prime Target (Celestials, Dragons, Humanoids, Monstrosities):</strong> your attacks inflict an additional 1d8 damage to creatures with no allies within 15 feet of them.</p><p></p><p><strong>Resolute Mind (Aberrations, Celestials, Fey, Fiends): </strong>You have advantage against being Charmed or Frightened.</p><p></p><p><strong>Unshakeable (Elementals, Giants, Oozes, Undead):</strong> You have advantage on Strength or Constitution saving throws caused by actions that inflict Acid, Bludgeoning, Fire, Ice, Lightning, Piercing, Poison or Slashing damage.</p><p></p><p><strong>Weakness Seeker (Constructs, Elementals, Oozes, Plant):</strong> Your weapon attacks inflict an additional 1d10 damage to creature who resist the damage you inflict.</p><p></p><p>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p><p></p><p>--------</p><p></p><p>This is just something I came up in the last couple of hours. The one thing that bothers me is that Elementals and Oozes share both their features, but I don't know what I would move around or replace features with.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9269419, member: 7015698"] Hmm... well, we could marry one of those situational bonuses with the Favored Foe ribbon abilities of knowing a new language and being good at knowledge checks? Let me see if I can come up with some new ideas... [B][SIZE=6]Favored Enemy[/SIZE][/B] Beginning at 1st level, you have significant experience studying, tracking, hunting, fighting and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Furthermore, you gain one of the following features depending on your choice of favored enemy: [B]Colossus Slayer (Aberrations, Constructs, Dragons, Giants):[/B] When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. [B]Deft Skirmisher (All):[/B] When you hit or miss any of your favored enemy, your movements do not provoke opportunity attacks until the end of this turn. [B]Forest Warrior (Beasts, Fey, Monstrosities, Plants):[/B] You gain a bonus to your attacks rolls equal to your Wisdom modifier when attacking enemies while you and your target are in difficult terrain [B]Horde Breaker (Beasts, Fiends, Humanoids, Undead):[/B] You gain a bonus to your attacks rolls equal to your Wisdom modifier when attacking enemies that are within 5 feet of another enemy [B]Prime Target (Celestials, Dragons, Humanoids, Monstrosities):[/B] your attacks inflict an additional 1d8 damage to creatures with no allies within 15 feet of them. [B]Resolute Mind (Aberrations, Celestials, Fey, Fiends): [/B]You have advantage against being Charmed or Frightened. [B]Unshakeable (Elementals, Giants, Oozes, Undead):[/B] You have advantage on Strength or Constitution saving throws caused by actions that inflict Acid, Bludgeoning, Fire, Ice, Lightning, Piercing, Poison or Slashing damage. [B]Weakness Seeker (Constructs, Elementals, Oozes, Plant):[/B] Your weapon attacks inflict an additional 1d10 damage to creature who resist the damage you inflict. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. -------- This is just something I came up in the last couple of hours. The one thing that bothers me is that Elementals and Oozes share both their features, but I don't know what I would move around or replace features with. [/QUOTE]
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[+] Rangers should have monster fighting spells equivalent to Paladin's Smite spells. Discuss!
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