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<blockquote data-quote="Lanefan" data-source="post: 8070238" data-attributes="member: 29398"><p>One question: as these are mostly brand new players, how lethal do you really want to be? I ask because that'll affect which of these you might want to go with. Also, what edition or system are you using?</p><p></p><p>My personal pick would be Keep on the Borderlands. It's gonzo enough to be fun, it introduces a bunch of different monsters and tropes which lay a good groundwork for future endeavours (and you can build story hooks into any of the different monster colonies if you want), its lethality level is largely dependent on how the players/PCs approach it, you can easily add some outdoor or wilderness adventuring to introduce the players to that, and the town can become a home base as they continue.</p><p></p><p>Against the Cult of the Reptile God is good but there's one or two encounters in there that can be TPKs waiting to happen. Village of Hommlet is almost a guaranteed TPK for raw 1st-level types if DMed to its potential.</p><p></p><p>Sunless Citadel isn't bad at all, though you'd probably want to add in a nearby home base.</p><p></p><p>The rest I'm not all that familiar with. I don't even own Horror on the Hill; and have neither run nor played through any of the others though at some point in the past I'll have read each one, as I own them all.</p><p></p><p>It won't be a popular choice, but I'll throw a bone to 4e's Keep on the Shadowfell as a half-decent intro dungeon-crawl-style adventure. Just watch out for the last encounter, the one with the BBEG, as that encounter and scene are very poorly written up IMO and will leave you floundering if your players try anything the least bit creative.</p><p></p><p>And while it's a bit tough for a very-first adventure, for their second adventure I highly recommend L1 Sercet of Bone Hill.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8070238, member: 29398"] One question: as these are mostly brand new players, how lethal do you really want to be? I ask because that'll affect which of these you might want to go with. Also, what edition or system are you using? My personal pick would be Keep on the Borderlands. It's gonzo enough to be fun, it introduces a bunch of different monsters and tropes which lay a good groundwork for future endeavours (and you can build story hooks into any of the different monster colonies if you want), its lethality level is largely dependent on how the players/PCs approach it, you can easily add some outdoor or wilderness adventuring to introduce the players to that, and the town can become a home base as they continue. Against the Cult of the Reptile God is good but there's one or two encounters in there that can be TPKs waiting to happen. Village of Hommlet is almost a guaranteed TPK for raw 1st-level types if DMed to its potential. Sunless Citadel isn't bad at all, though you'd probably want to add in a nearby home base. The rest I'm not all that familiar with. I don't even own Horror on the Hill; and have neither run nor played through any of the others though at some point in the past I'll have read each one, as I own them all. It won't be a popular choice, but I'll throw a bone to 4e's Keep on the Shadowfell as a half-decent intro dungeon-crawl-style adventure. Just watch out for the last encounter, the one with the BBEG, as that encounter and scene are very poorly written up IMO and will leave you floundering if your players try anything the least bit creative. And while it's a bit tough for a very-first adventure, for their second adventure I highly recommend L1 Sercet of Bone Hill. [/QUOTE]
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