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Rant about my Party
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<blockquote data-quote="Chaosmancer" data-source="post: 7144715" data-attributes="member: 6801228"><p>Yeah, everyone enjoyed it at first. I often apologized to everyone after the game about causing problems but they all blew it off. </p><p></p><p>Then this last time it just exploded. </p><p></p><p>I’m not sure what we’re going to end up doing going forward. I am making a new character, A fiendlock who wants to escape Barovia and is really only going to be concerned about himself… that way he won’t interfere with how they act towards the NPCs but I just figure it’s going to cause it’s own set of problems. </p><p></p><p>Love the game and the guys I play with, just hard to make it work for some reason. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I joined a session after everyone else, and when I talked to the DM (who is a buddy of mine from before this group) about my character, there was no indication there would be a problem. </p><p></p><p>In fact, for the first few months, there was no problem. Me and the paladin who hated the gods butted heads a little, but it was more the “why do you continue to believe in them” sort of discussions. </p><p></p><p>Then, as the game went on the cracks grew bigger and bigger. I’ve talked more than once about abandoning the character and doing something else, but no one wanted me to. Everyone kept saying they enjoyed the game, the DM was struggling to make it work, I of course didn’t want to lose my character. </p><p></p><p>So, every time I thought “This is it, my character couldn’t stand for this sort of action” they convinced me to find a way to try and make it work. Part of my growing frustration with the group was that I was always the one trying to find the compromise, trying to find the way to make the party stick together, because my character was the source of a lot of the friction. </p><p></p><p>And I could kind of make it work, because the Rogue and the Person who left’s character were dear friends of my character, and generally acted rationally. He could stay and deal with the Paladin and Dwarf, because of them</p><p></p><p>Then that guy left and his character was wrecked by the DM in an attempt to prevent them from just disappearing with us having no knowledge of what happened. And she was the lynchpin of the group, everyone doted on that character and loved her like a daughter or a sister. Her loss was huge, and we gave the DM crap about his choice for a week, and then the events from above happened. </p><p></p><p></p><p>So, to answer your question of why I played this character? </p><p></p><p>It wasn’t a problem when I joined, and even as it slowly became a problem they insisted I stay and figure out a way to make it work. We didn’t start murderhoboing until later in the game, and by that point I had established my character and had already had a few “your character is actually evil” jokes thrown my way. It felt like a betrayal to suddenly go from the guy who offered mercy to his enemies into the guy who wouldn’t blink twice at slavery and murder. </p><p></p><p>I know it went against the party, and if I had known this is where the party would end up I would have played a different character, but once my character had a few months of game time under his belt, turning around and throwing his morality out the window just because the party decided to do something goes against my instincts. </p><p></p><p>Maybe I am too strict in my gameplay, but no one wanted me to have to retire my character, least of all me. </p><p></p><p></p><p></p><p></p><p>That was one of the things I found so odd about the whole situation. </p><p></p><p>One of them, the Paladin’s player, asked if I had simply played with the same group for years and years. He was shocked that I’ve actually played with multiple groups, probably close to 20 different individuals over the last few years. </p><p></p><p>We have a second game on hiatus right now, different DM , and we’ve had a few similar rough points. We saved some farmers from some giants, and they wanted to blackmail them in paying us over 500 gold, way more than these poor farmers had, equal to all of their property almost. I negotiated the price down and some of them got upset with me for butting in and taking the farmer’s side. And instead of chasing whatever rumor reaches our ear, my character wants to head back to our home base and deal with the responsibilities we’ve accrued there. </p><p></p><p>I know it is a difference in playstyle between me and them, but is this sort of “Screw the world we only care about the Party” type of mentality more the norm? Is the idea of just chasing whatever random suggestion the DM off-handedly mentions instead of following logic of our situation normal to most groups? </p><p></p><p>I know people do this sort of thing in one off games, but this is two separate long running campaigns where I’m being indicated that caring about NPCs is weird and makes no sense.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7144715, member: 6801228"] Yeah, everyone enjoyed it at first. I often apologized to everyone after the game about causing problems but they all blew it off. Then this last time it just exploded. I’m not sure what we’re going to end up doing going forward. I am making a new character, A fiendlock who wants to escape Barovia and is really only going to be concerned about himself… that way he won’t interfere with how they act towards the NPCs but I just figure it’s going to cause it’s own set of problems. Love the game and the guys I play with, just hard to make it work for some reason. I joined a session after everyone else, and when I talked to the DM (who is a buddy of mine from before this group) about my character, there was no indication there would be a problem. In fact, for the first few months, there was no problem. Me and the paladin who hated the gods butted heads a little, but it was more the “why do you continue to believe in them” sort of discussions. Then, as the game went on the cracks grew bigger and bigger. I’ve talked more than once about abandoning the character and doing something else, but no one wanted me to. Everyone kept saying they enjoyed the game, the DM was struggling to make it work, I of course didn’t want to lose my character. So, every time I thought “This is it, my character couldn’t stand for this sort of action” they convinced me to find a way to try and make it work. Part of my growing frustration with the group was that I was always the one trying to find the compromise, trying to find the way to make the party stick together, because my character was the source of a lot of the friction. And I could kind of make it work, because the Rogue and the Person who left’s character were dear friends of my character, and generally acted rationally. He could stay and deal with the Paladin and Dwarf, because of them Then that guy left and his character was wrecked by the DM in an attempt to prevent them from just disappearing with us having no knowledge of what happened. And she was the lynchpin of the group, everyone doted on that character and loved her like a daughter or a sister. Her loss was huge, and we gave the DM crap about his choice for a week, and then the events from above happened. So, to answer your question of why I played this character? It wasn’t a problem when I joined, and even as it slowly became a problem they insisted I stay and figure out a way to make it work. We didn’t start murderhoboing until later in the game, and by that point I had established my character and had already had a few “your character is actually evil” jokes thrown my way. It felt like a betrayal to suddenly go from the guy who offered mercy to his enemies into the guy who wouldn’t blink twice at slavery and murder. I know it went against the party, and if I had known this is where the party would end up I would have played a different character, but once my character had a few months of game time under his belt, turning around and throwing his morality out the window just because the party decided to do something goes against my instincts. Maybe I am too strict in my gameplay, but no one wanted me to have to retire my character, least of all me. That was one of the things I found so odd about the whole situation. One of them, the Paladin’s player, asked if I had simply played with the same group for years and years. He was shocked that I’ve actually played with multiple groups, probably close to 20 different individuals over the last few years. We have a second game on hiatus right now, different DM , and we’ve had a few similar rough points. We saved some farmers from some giants, and they wanted to blackmail them in paying us over 500 gold, way more than these poor farmers had, equal to all of their property almost. I negotiated the price down and some of them got upset with me for butting in and taking the farmer’s side. And instead of chasing whatever rumor reaches our ear, my character wants to head back to our home base and deal with the responsibilities we’ve accrued there. I know it is a difference in playstyle between me and them, but is this sort of “Screw the world we only care about the Party” type of mentality more the norm? Is the idea of just chasing whatever random suggestion the DM off-handedly mentions instead of following logic of our situation normal to most groups? I know people do this sort of thing in one off games, but this is two separate long running campaigns where I’m being indicated that caring about NPCs is weird and makes no sense. [/QUOTE]
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