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<blockquote data-quote="Lylandra" data-source="post: 7144905" data-attributes="member: 6816692"><p>I guess the problem lies within the meta and your inter-personal relationships. And this is manifesting IC in your group. </p><p></p><p>So if I understood you correctly, you had this one player who played the character who tied your group together. And everything went downhill after he left. I don't think this is too uncommon, I've seen and read of a lot of groups who struggle when their "leader" or central figure goes missing as this completely changes group dynamics. </p><p></p><p>On top of that it seems like all of your players were not really satisfied with how your GM solved the problem of the other player's (and his character's) departure. From your description I read that the campaign basically lost meaning for some of your players after the GM's decision to "forcefully" rip out the girl's soul and therefore "forcing" you to play Curse of Strahd. Some of your group's actions can be seen as acts of frustration which they turn on the DM (through his and the adventure's NPC). </p><p></p><p>Now, from my PoV you seem like the only player who doesn't let his OOC troubles influence his character's actions. At least not if it is your party's conducts which changed and not yours. But this makes you the "GM's collaborator" in their eyes. </p><p></p><p>I may be over-analyzing your situation here, but a lot of IC problems are more meta than one might actually think <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I would definitely not. I've played evil characters who killed without remorse, but they always had a bigger agenda than just "hey let's destroy things that pose no real threat whatsoever!"</p><p></p><p>But that's just me.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7144905, member: 6816692"] I guess the problem lies within the meta and your inter-personal relationships. And this is manifesting IC in your group. So if I understood you correctly, you had this one player who played the character who tied your group together. And everything went downhill after he left. I don't think this is too uncommon, I've seen and read of a lot of groups who struggle when their "leader" or central figure goes missing as this completely changes group dynamics. On top of that it seems like all of your players were not really satisfied with how your GM solved the problem of the other player's (and his character's) departure. From your description I read that the campaign basically lost meaning for some of your players after the GM's decision to "forcefully" rip out the girl's soul and therefore "forcing" you to play Curse of Strahd. Some of your group's actions can be seen as acts of frustration which they turn on the DM (through his and the adventure's NPC). Now, from my PoV you seem like the only player who doesn't let his OOC troubles influence his character's actions. At least not if it is your party's conducts which changed and not yours. But this makes you the "GM's collaborator" in their eyes. I may be over-analyzing your situation here, but a lot of IC problems are more meta than one might actually think ;) I would definitely not. I've played evil characters who killed without remorse, but they always had a bigger agenda than just "hey let's destroy things that pose no real threat whatsoever!" But that's just me. [/QUOTE]
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