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<blockquote data-quote="Aenghus" data-source="post: 7149261" data-attributes="member: 2656"><p>The problems the OP mentions are rendered worse when the player closely associates with the values of the fish out of water character, as all attacks on the PC feel like personal criticism of the player themselves.</p><p></p><p>One piece of advice I give players in similar positions is to deliberately make up PCs who have some views or opinions that you the player don't agree with. This makes it easier to compromise with the other players on party decisions and courses of action, and takes the sting out of the compromises that you the player make. </p><p></p><p>People new to RPGing often create a PC who is an idealised version of themselves in the gameworld. Some people never expand their repertoire beyond this point. One of the potential problem with avatar characters is that they may any criticism or failure in the gameworld more personal and possibly make compromise more difficult.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 7149261, member: 2656"] The problems the OP mentions are rendered worse when the player closely associates with the values of the fish out of water character, as all attacks on the PC feel like personal criticism of the player themselves. One piece of advice I give players in similar positions is to deliberately make up PCs who have some views or opinions that you the player don't agree with. This makes it easier to compromise with the other players on party decisions and courses of action, and takes the sting out of the compromises that you the player make. People new to RPGing often create a PC who is an idealised version of themselves in the gameworld. Some people never expand their repertoire beyond this point. One of the potential problem with avatar characters is that they may any criticism or failure in the gameworld more personal and possibly make compromise more difficult. [/QUOTE]
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