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<blockquote data-quote="Lanefan" data-source="post: 7153099" data-attributes="member: 29398"><p>There's a difference between bullying (which by definition involves a significant element of aggression, intimidation and power-over) and simply being a solid majority that refuses to yield to a lone voice of opposition.</p><p></p><p>And once it's obvious the majority isn't going to yield then said lone voice of opposition has but three options: keep shouting, capitulate, or leave. None are perfect.</p><p></p><p>Not necessarily. If the tone going in boils down to "play what you want and let the chips (and corpses) fall where they may"* then anything will and must be accepted, as must any resulting conflict; and the DM is obligated to allow such.</p><p></p><p>* - this is more or less how I usually do it for my games: play what you like, but don't be surprised if it doesn't go the way you might expect or want.</p><p></p><p>Depends. If the player brought in a paladin knowing full well what the response would be (and I've had this happen in my game), then too bad so sad. Ditto for assassins, who also don't always get the most welcoming of welcomes.</p><p></p><p>Even that's not an absolute given.</p><p>And with this I very much agree. Role-playing yourself out of a party is very much an option - done it myself, numerous times - based on what the character would do and its motivations for so doing. But that doesn't mean I'm leaving as a player; I'll just roll up another one and run it out. </p><p></p><p>Lan-"also keep in mind that bullying or intimidating or even killing a character in character does not equate to doing the same to its player"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7153099, member: 29398"] There's a difference between bullying (which by definition involves a significant element of aggression, intimidation and power-over) and simply being a solid majority that refuses to yield to a lone voice of opposition. And once it's obvious the majority isn't going to yield then said lone voice of opposition has but three options: keep shouting, capitulate, or leave. None are perfect. Not necessarily. If the tone going in boils down to "play what you want and let the chips (and corpses) fall where they may"* then anything will and must be accepted, as must any resulting conflict; and the DM is obligated to allow such. * - this is more or less how I usually do it for my games: play what you like, but don't be surprised if it doesn't go the way you might expect or want. Depends. If the player brought in a paladin knowing full well what the response would be (and I've had this happen in my game), then too bad so sad. Ditto for assassins, who also don't always get the most welcoming of welcomes. Even that's not an absolute given. And with this I very much agree. Role-playing yourself out of a party is very much an option - done it myself, numerous times - based on what the character would do and its motivations for so doing. But that doesn't mean I'm leaving as a player; I'll just roll up another one and run it out. Lan-"also keep in mind that bullying or intimidating or even killing a character in character does not equate to doing the same to its player"-efan [/QUOTE]
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