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<blockquote data-quote="Aenghus" data-source="post: 7153929" data-attributes="member: 2656"><p>A games group has no obligation to allow any arbitrary PC to be played. I prefer to set limits beforehand and only approve character concepts that meet my requirements. An other alternative is to allow almost anything but allow them to sink or swim with no special "PC glow" in place.</p><p></p><p></p><p></p><p>As regards your end-note the subjective nature of bullying and variation in vulnerability among people means the exact same nominal behavior among one set of players may be tolerable whereas with a different set of players it may constitute bullying.</p><p></p><p>Also some players, especially new players, adopt a primary pawn or avatar stance where the PC stands in for themselves, and any bullying or intimidation of the PC effectively is also intimidation of the player themselves. I discourage this stance as the sole stance of players and encourage them to adopt PCs with at least one attitude different to themselves, in an attempt to reduce the one to one correspondence between PC and player.</p><p></p><p>As a referee I've had to step in a number of times in games to put a stop to intimidation tactics that were being too effective against vulnerable players, that I would have ignored or cautioned when players able to fend for themselves where concerned.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 7153929, member: 2656"] A games group has no obligation to allow any arbitrary PC to be played. I prefer to set limits beforehand and only approve character concepts that meet my requirements. An other alternative is to allow almost anything but allow them to sink or swim with no special "PC glow" in place. As regards your end-note the subjective nature of bullying and variation in vulnerability among people means the exact same nominal behavior among one set of players may be tolerable whereas with a different set of players it may constitute bullying. Also some players, especially new players, adopt a primary pawn or avatar stance where the PC stands in for themselves, and any bullying or intimidation of the PC effectively is also intimidation of the player themselves. I discourage this stance as the sole stance of players and encourage them to adopt PCs with at least one attitude different to themselves, in an attempt to reduce the one to one correspondence between PC and player. As a referee I've had to step in a number of times in games to put a stop to intimidation tactics that were being too effective against vulnerable players, that I would have ignored or cautioned when players able to fend for themselves where concerned. [/QUOTE]
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