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<blockquote data-quote="Sunseeker" data-source="post: 7154149"><p>I don't think Session 0's can resolve this. Everyone plays nice at a Session 0 (News at 11, People Lie!), the people who don't? You probably know they're not going to play nice the first time you talk to them about D&D. This sort of bullying, threatening, inability to separate real from fantasy, player from character, happens over time. It's a slow build, often between two players who turn out to have vastly different personalities and approaches to gaming. Tabletop gaming is a lot like dating. You can sort out the REALLY bad matches from your first encounter. But from there on out? Both sides have to do some legwork to really dig in to the other person's personality, and both of them have to be willing to open up to risk people seeing their true personality. It is somewhat ironic that tabletop gaming is a very social game designed for a typically anti-social group of people.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7154149"] I don't think Session 0's can resolve this. Everyone plays nice at a Session 0 (News at 11, People Lie!), the people who don't? You probably know they're not going to play nice the first time you talk to them about D&D. This sort of bullying, threatening, inability to separate real from fantasy, player from character, happens over time. It's a slow build, often between two players who turn out to have vastly different personalities and approaches to gaming. Tabletop gaming is a lot like dating. You can sort out the REALLY bad matches from your first encounter. But from there on out? Both sides have to do some legwork to really dig in to the other person's personality, and both of them have to be willing to open up to risk people seeing their true personality. It is somewhat ironic that tabletop gaming is a very social game designed for a typically anti-social group of people. [/QUOTE]
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