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Rappan Athuk Reloaded, DND 4E
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<blockquote data-quote="jfauch2" data-source="post: 5108782" data-attributes="member: 63736"><p>Gyher, Dragonborn Sorcerer -5</p><p>Yohan, Human Paladin -6</p><p>Thoradin, Dwarvern Cleric -5</p><p>Kar, Goliath Barbarian -5</p><p> Skelly: Back Skeleton Guard Enslaved by Kar</p><p>Byorne Bloodaxe, Dwarven Cleric -5</p><p> </p><p></p><p>Session 4 part 3</p><p>Room 2-2, 2-3, 2-4</p><p></p><p> While searching around in the skeleton hiding spot Yohan also finds a black skull in which he puts in his pack, but Kar is captivated by his new toy and places it on the ground to see what happens. With a puff of black smoke a black skeleton appears were the skull was and hissed, “What is thou bidding master”. The party is taken aback and Thoradin grabs at his holy symbol. Kar motions them to hold off as he thinks he can use this apparition as guard. He tells the skeleton to ‘kill anyone who passes this point’ in which the rest of the party shouts whoa, hold up now etc… Soon after giving the skeleton exact instructions on how to attack and not attack the party investigates the rolling spiked ball.</p><p> Gyher decides that there is enough space that if he timed it right he could make it past the ball to the other side. He doesn’t make it and is soon rolling back and forth down the hall spilling his blood up and down the hallway. The clerics heal him the best they can while Yohan and Kar grab and rip him off of the ball. Unperturbed, he tries again and makes it pass the ball but finds a locked door on the other side. Calling for help, Kar decided that he could leap over the ball, in which he doesn’t, and is soon attached to the spikes and is rolling down the hallway, but he lucks up and gets off right at the door. The two hack/blast the door and get it open to find a Large Sarcophagus and a long dead corpse (Room 2-4). Rifling through the corpse unleashed a pair of Rot Scarab Swarms. </p><p> So Kar and Ghyer pretty much just dropped bricks and turn tail and start to run down the corridor, crushing ball or not. In fact both get grabbed by the ball and smashed and smushed all the way back to the entrance, at least Ghyer did, Kar was not as luckily. </p><p> As Kar was becoming part of the glue that held the stones together the two clerics brave the corridor, to help him out and despite the great ball's better efforts, they manage to get everyone out. As a bonus the Rot Scarab Swarms were dispersed by the great ball. After a long explanation to Skelly on who to kill or not kill, (he was confused and was eyeing the party warily) the party took a short rest.</p></blockquote><p></p>
[QUOTE="jfauch2, post: 5108782, member: 63736"] Gyher, Dragonborn Sorcerer -5 Yohan, Human Paladin -6 Thoradin, Dwarvern Cleric -5 Kar, Goliath Barbarian -5 Skelly: Back Skeleton Guard Enslaved by Kar Byorne Bloodaxe, Dwarven Cleric -5 Session 4 part 3 Room 2-2, 2-3, 2-4 While searching around in the skeleton hiding spot Yohan also finds a black skull in which he puts in his pack, but Kar is captivated by his new toy and places it on the ground to see what happens. With a puff of black smoke a black skeleton appears were the skull was and hissed, “What is thou bidding master”. The party is taken aback and Thoradin grabs at his holy symbol. Kar motions them to hold off as he thinks he can use this apparition as guard. He tells the skeleton to ‘kill anyone who passes this point’ in which the rest of the party shouts whoa, hold up now etc… Soon after giving the skeleton exact instructions on how to attack and not attack the party investigates the rolling spiked ball. Gyher decides that there is enough space that if he timed it right he could make it past the ball to the other side. He doesn’t make it and is soon rolling back and forth down the hall spilling his blood up and down the hallway. The clerics heal him the best they can while Yohan and Kar grab and rip him off of the ball. Unperturbed, he tries again and makes it pass the ball but finds a locked door on the other side. Calling for help, Kar decided that he could leap over the ball, in which he doesn’t, and is soon attached to the spikes and is rolling down the hallway, but he lucks up and gets off right at the door. The two hack/blast the door and get it open to find a Large Sarcophagus and a long dead corpse (Room 2-4). Rifling through the corpse unleashed a pair of Rot Scarab Swarms. So Kar and Ghyer pretty much just dropped bricks and turn tail and start to run down the corridor, crushing ball or not. In fact both get grabbed by the ball and smashed and smushed all the way back to the entrance, at least Ghyer did, Kar was not as luckily. As Kar was becoming part of the glue that held the stones together the two clerics brave the corridor, to help him out and despite the great ball's better efforts, they manage to get everyone out. As a bonus the Rot Scarab Swarms were dispersed by the great ball. After a long explanation to Skelly on who to kill or not kill, (he was confused and was eyeing the party warily) the party took a short rest. [/QUOTE]
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Rappan Athuk Reloaded, DND 4E
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