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Rate of Advancement: A Level per Day?!
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<blockquote data-quote="Sunseeker" data-source="post: 5991567"><p>I wanted to come back to this and posit some more thoughts.</p><p></p><p>What <em>is</em> an adventuring day, exactly? Well, it's the time-period in which you fight monsters, explore dungeons, tackle puzzles and all sorts of things like that right? It's also where you play detective, scour the city for clues, investigate strange happenings.</p><p></p><p>This doesn't really include the time spent sleeping(unless you spend it sleeping in a dangerous forest where there's a real chance of being attacked by some monstrous predator), it doesn't really include "travel time", that strange wishy-washy period in which your group travels from Here to There.</p><p></p><p>Really most D&D campaigns are like a movie, what we take the time to play are the really interesting bits, the battles, the chases, the puzzles, the searches. I mean, it took Gandalf 3 days to ride from Rohan to Minas Tirith, but it was simply a scene transition in the movie and only a few paragraphs in the book.</p><p></p><p>So, a "level per adventuring day" is fairly accurate, now, a "days" worth of content might be broken up over multiple sessions(though probably not for combat), but yes, I would say that the average "adventuring day" probably nets a level-worth of experience. </p><p></p><p>I realize this probably indicates a fairly quick leveling pace, but I feel it gives more value to any given combat, given that a "challenge" will level the players, but it also places a greater focus on proper game pacing. </p><p></p><p></p><p>What it does make me wonder about: are we going back to a time when only monster killing grants XP? Do skill challenges, social stuff, and exploration no longer count towards "experience"?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5991567"] I wanted to come back to this and posit some more thoughts. What [I]is[/I] an adventuring day, exactly? Well, it's the time-period in which you fight monsters, explore dungeons, tackle puzzles and all sorts of things like that right? It's also where you play detective, scour the city for clues, investigate strange happenings. This doesn't really include the time spent sleeping(unless you spend it sleeping in a dangerous forest where there's a real chance of being attacked by some monstrous predator), it doesn't really include "travel time", that strange wishy-washy period in which your group travels from Here to There. Really most D&D campaigns are like a movie, what we take the time to play are the really interesting bits, the battles, the chases, the puzzles, the searches. I mean, it took Gandalf 3 days to ride from Rohan to Minas Tirith, but it was simply a scene transition in the movie and only a few paragraphs in the book. So, a "level per adventuring day" is fairly accurate, now, a "days" worth of content might be broken up over multiple sessions(though probably not for combat), but yes, I would say that the average "adventuring day" probably nets a level-worth of experience. I realize this probably indicates a fairly quick leveling pace, but I feel it gives more value to any given combat, given that a "challenge" will level the players, but it also places a greater focus on proper game pacing. What it does make me wonder about: are we going back to a time when only monster killing grants XP? Do skill challenges, social stuff, and exploration no longer count towards "experience"? [/QUOTE]
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Rate of Advancement: A Level per Day?!
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