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<blockquote data-quote="CapnZapp" data-source="post: 7910008" data-attributes="member: 12731"><p>Their "rules" are more like broad guidelines. Very broad guidelines. Stuff like "This here monster should have an AC between 21-29". There are few restrictions and no hard choices to make (of the "if I opt for a great offense, the system forces me to have a poor defense" kind.)</p><p></p><p>For content creators, I would note Paizo's own NPCs follow monster rules. NPCs are monsters. And monsters are significantly tougher than PCs of the same level. Just a heads-up so "content creators" don't end up with NPCs that feel significantly "off" compared to comparable 1PP offerings.</p><p></p><p>Anyway, a player-made NPC will be weaker in combat and have lots of abilities that doesn't make sense within the "live for 6 rounds" context. All those feats and spells are just clutter. I don't recommend making "PC NPCs".</p><p></p><p>But anyway.</p><p></p><p>In short the monster creation rules aren't rules at all. They tell you little beyond the obvious, which basically amounts to "when you're done with your level N monster, check with a level N monster of the Bestiary to see you're still the right ballpark". You didn't need all those tables for that.</p><p></p><p>Paizo is still holding all the cards close to their chest as to their internal playbook on what sorts of monsters and NPCs get what sorts of stats, the specific considerations and trade-offs I'm sure they use within their team to justify strong and weak stats in the various areas.</p><p></p><p>The monster rules don't reveal that to us at all.</p><p></p><p>PS. Of course, none of this should take away the fact Pathbuilder is an excellent chargen tool and it's excellent you got it to work outside Android! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7910008, member: 12731"] Their "rules" are more like broad guidelines. Very broad guidelines. Stuff like "This here monster should have an AC between 21-29". There are few restrictions and no hard choices to make (of the "if I opt for a great offense, the system forces me to have a poor defense" kind.) For content creators, I would note Paizo's own NPCs follow monster rules. NPCs are monsters. And monsters are significantly tougher than PCs of the same level. Just a heads-up so "content creators" don't end up with NPCs that feel significantly "off" compared to comparable 1PP offerings. Anyway, a player-made NPC will be weaker in combat and have lots of abilities that doesn't make sense within the "live for 6 rounds" context. All those feats and spells are just clutter. I don't recommend making "PC NPCs". But anyway. In short the monster creation rules aren't rules at all. They tell you little beyond the obvious, which basically amounts to "when you're done with your level N monster, check with a level N monster of the Bestiary to see you're still the right ballpark". You didn't need all those tables for that. Paizo is still holding all the cards close to their chest as to their internal playbook on what sorts of monsters and NPCs get what sorts of stats, the specific considerations and trade-offs I'm sure they use within their team to justify strong and weak stats in the various areas. The monster rules don't reveal that to us at all. PS. Of course, none of this should take away the fact Pathbuilder is an excellent chargen tool and it's excellent you got it to work outside Android! :) [/QUOTE]
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