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General Tabletop Discussion
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Rating the 1st level Wizard Spells
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<blockquote data-quote="KarinsDad" data-source="post: 6434761" data-attributes="member: 2011"><p>So then they move out of it and then snipe you. The whole advantage negates disadvantage rule nerfs Fog Cloud pretty heavy. It rarely works the way the player expects it to unless the DM hasn't actually read the rules.</p><p></p><p></p><p></p><p>While this is true, the cost is high. And to tell you the truth, a Wizard can take a few shots a day. The Fighter is taking 12 shots a day, the Wizard can take 3.</p><p></p><p></p><p></p><p>Wow!!! An entire round!!!</p><p></p><p>/sarcasm off</p><p></p><p>Practically every creature in the book has a 50% to 70% chance to hit most wizards (i.e. those with Dex 14 and Mage Armor up). Dropping this by 25% is nice, but not even guaranteed. It just means that there are 5 numbers on the die that no longer hit for a single round out of the day (in our game, we get in about 7 encounters of 4 rounds each, so a single Shield spell is used on about 4% of rounds, granted, wizards only get attacked about one round in 5 to 10). That also means that there are 5 to 7 (or more) numbers on the die which this spell does not affect.</p><p></p><p>Nice, but hardly the best 1st level wizard spell in the game. Sleep has that distinction.</p><p></p><p></p><p></p><p>Yeah, I think THL is a semi-solid spell against BBEGs. The problem is that it doesn't do much of anything against anyone else because the wizard is rarely going to cast it on anyone else. So, it sits in the prep list, waiting to be cast while other options are used.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6434761, member: 2011"] So then they move out of it and then snipe you. The whole advantage negates disadvantage rule nerfs Fog Cloud pretty heavy. It rarely works the way the player expects it to unless the DM hasn't actually read the rules. While this is true, the cost is high. And to tell you the truth, a Wizard can take a few shots a day. The Fighter is taking 12 shots a day, the Wizard can take 3. Wow!!! An entire round!!! /sarcasm off Practically every creature in the book has a 50% to 70% chance to hit most wizards (i.e. those with Dex 14 and Mage Armor up). Dropping this by 25% is nice, but not even guaranteed. It just means that there are 5 numbers on the die that no longer hit for a single round out of the day (in our game, we get in about 7 encounters of 4 rounds each, so a single Shield spell is used on about 4% of rounds, granted, wizards only get attacked about one round in 5 to 10). That also means that there are 5 to 7 (or more) numbers on the die which this spell does not affect. Nice, but hardly the best 1st level wizard spell in the game. Sleep has that distinction. Yeah, I think THL is a semi-solid spell against BBEGs. The problem is that it doesn't do much of anything against anyone else because the wizard is rarely going to cast it on anyone else. So, it sits in the prep list, waiting to be cast while other options are used. [/QUOTE]
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