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Rating Wizard Traditions at 2nd Level
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<blockquote data-quote="Dausuul" data-source="post: 7229785" data-attributes="member: 58197"><p> <ul> <li data-xf-list-type="ul"><strong>Arcane Ward</strong>: 7/10. It's basically free hit points, which are always good. Not very exciting, however, and you can't apply them to anything but soaking damage.</li> <li data-xf-list-type="ul"><strong>Minor Conjuration</strong>: 3/10. Absolutely vital in the right situation; for example, the party has been captured and stripped of their gear, and the fighter needs a weapon. Most of the time, though, it's useless.</li> <li data-xf-list-type="ul"><strong>Portent</strong>: 10/10. Absolutely awesome. Incredible stuff. The only one I would consider taking in place of an ASI.</li> <li data-xf-list-type="ul"><strong>Hypnotic Gaze</strong>: 7/10. Not as universally applicable as Portent, but still broadly useful. Lock down an enemy while you position yourself to attack or just walk past.</li> <li data-xf-list-type="ul"><strong>Sculpt Spells</strong>: 8/10. For the dedicated <em>fireball</em>-slinger, the ability to bypass your allies is gold. If you're not a dedicated <em>fireball</em>-slinger, why are you taking Evocation?</li> <li data-xf-list-type="ul"><strong>Improved Minor Illusion</strong>: 4/10. It's nice in theory, but never seems to come up much in practice. <em>Minor illusion</em> is just too limited to benefit much from adding sound.</li> <li data-xf-list-type="ul"><strong>Grim Harvest</strong>: 2/10. Like Arcane Ward, it's bonus hit points. But you don't get the baseline of 2 x level + Int mod; you don't get the points for spells which don't directly kill the target (including your signature spell of <em>animate dead</em>!); and you don't get it for constructs or undead. It's way too finicky and the benefit is way too small.</li> <li data-xf-list-type="ul"><strong>Minor Alchemy</strong>: 4/10. Mostly useful for swindling shopkeepers. However, it goes up to 7/10 if the DM allows you to apply it to portions of larger objects. In that case, the fact that you can turn stone into wood, hand the fighter an axe, and burrow into solid stone results in a big upgrade.</li> <li data-xf-list-type="ul"><strong>Bladesong</strong>: ?/10. Don't have access to the rules right now and don't remember it well enough to judge.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 7229785, member: 58197"] [list][*][b]Arcane Ward[/b]: 7/10. It's basically free hit points, which are always good. Not very exciting, however, and you can't apply them to anything but soaking damage. [*][b]Minor Conjuration[/b]: 3/10. Absolutely vital in the right situation; for example, the party has been captured and stripped of their gear, and the fighter needs a weapon. Most of the time, though, it's useless. [*][b]Portent[/b]: 10/10. Absolutely awesome. Incredible stuff. The only one I would consider taking in place of an ASI. [*][b]Hypnotic Gaze[/b]: 7/10. Not as universally applicable as Portent, but still broadly useful. Lock down an enemy while you position yourself to attack or just walk past. [*][b]Sculpt Spells[/b]: 8/10. For the dedicated [i]fireball[/i]-slinger, the ability to bypass your allies is gold. If you're not a dedicated [i]fireball[/i]-slinger, why are you taking Evocation? [*][b]Improved Minor Illusion[/b]: 4/10. It's nice in theory, but never seems to come up much in practice. [i]Minor illusion[/i] is just too limited to benefit much from adding sound. [*][b]Grim Harvest[/b]: 2/10. Like Arcane Ward, it's bonus hit points. But you don't get the baseline of 2 x level + Int mod; you don't get the points for spells which don't directly kill the target (including your signature spell of [i]animate dead[/i]!); and you don't get it for constructs or undead. It's way too finicky and the benefit is way too small. [*][b]Minor Alchemy[/b]: 4/10. Mostly useful for swindling shopkeepers. However, it goes up to 7/10 if the DM allows you to apply it to portions of larger objects. In that case, the fact that you can turn stone into wood, hand the fighter an axe, and burrow into solid stone results in a big upgrade. [*][b]Bladesong[/b]: ?/10. Don't have access to the rules right now and don't remember it well enough to judge.[/list] [/QUOTE]
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Rating Wizard Traditions at 2nd Level
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