Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rating Wizard Traditions at 2nd Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 7230198" data-attributes="member: 5890"><p>Arcane ward - Gives you quite a lot of hitpoints per day... IF you cast nothing but abjurations. "The wizard is low on hit points" does not tend to be a prime motivator for a party to rest in my experience, so this is not that great. 3 stars.</p><p></p><p>Minor conjuration - Anything you create has to fit within a 3ft sphere (ie - no dimension can be greater than 3ft). So... a little limited. That said, it's basically "hey, you just bought the entire equipment list". 4 stars.</p><p></p><p>Portent - Amazing, but limited uses. Even average rolls can be high or low enough to do some good. At level 2 it's somewhat limited, because you have a dearth of really great things you want people to fail succeed at rolls for. It really comes into it's own when you have some higher stakes. 4 stars.</p><p></p><p>Hypnotic gaze - Highly DM dependant. This is not a spell, so it doesn't have obvious spellcasting components, and the result is that you don't take actions and you are charmed. If you weren't in combat, a DM might rule that the target doesn't notice that he's under the effect. OTOH, some DMs insist that every vaguely magical thing anyone does is accompanied by magical flares and sparks and a giant neon sign detailing the effect being performed. 5 stars if you can use it subtly, 4 if you can't.</p><p></p><p>Sculpt spells - Saves on some friendly fire. No big deal, especially with the available spells at this level. 3 stars</p><p></p><p>Improved minor illusion - Like hypnotic gaze, totally DM dependant. Some DMs will claim that the spell is incapable of creating any movement, correctly functioning shadows and in general functioning to fool creatures at all. If that's the case, don't take illusion magic at all. If the DM is a jerk, 0 stars. Otherwise 3 stars.</p><p></p><p>Grim harvest - Recouping hit points when you are victorious is not that great. If you need the hit points, you're losing. If you've killed your foes, you have time to recoup. 2 stars.</p><p></p><p>Minor alchemy - Turn iron to wood and whittle it into any tool you want. Turn wood or stone or iron to silver and work it. Turn stone into wood and chop out a house. Turn iron hinges into gypsum and watch them crumble instantly. Turn a wooden thing (a wagon, a chair, a table) into silver and braze all the joins to make a single piece of wood. This is amazing. If you could do it as an action, it would be insane, but the 10 minute per cubic foot makes it harder to use. 5 stars.</p><p></p><p>Bladesong - Snore. 1 star.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7230198, member: 5890"] Arcane ward - Gives you quite a lot of hitpoints per day... IF you cast nothing but abjurations. "The wizard is low on hit points" does not tend to be a prime motivator for a party to rest in my experience, so this is not that great. 3 stars. Minor conjuration - Anything you create has to fit within a 3ft sphere (ie - no dimension can be greater than 3ft). So... a little limited. That said, it's basically "hey, you just bought the entire equipment list". 4 stars. Portent - Amazing, but limited uses. Even average rolls can be high or low enough to do some good. At level 2 it's somewhat limited, because you have a dearth of really great things you want people to fail succeed at rolls for. It really comes into it's own when you have some higher stakes. 4 stars. Hypnotic gaze - Highly DM dependant. This is not a spell, so it doesn't have obvious spellcasting components, and the result is that you don't take actions and you are charmed. If you weren't in combat, a DM might rule that the target doesn't notice that he's under the effect. OTOH, some DMs insist that every vaguely magical thing anyone does is accompanied by magical flares and sparks and a giant neon sign detailing the effect being performed. 5 stars if you can use it subtly, 4 if you can't. Sculpt spells - Saves on some friendly fire. No big deal, especially with the available spells at this level. 3 stars Improved minor illusion - Like hypnotic gaze, totally DM dependant. Some DMs will claim that the spell is incapable of creating any movement, correctly functioning shadows and in general functioning to fool creatures at all. If that's the case, don't take illusion magic at all. If the DM is a jerk, 0 stars. Otherwise 3 stars. Grim harvest - Recouping hit points when you are victorious is not that great. If you need the hit points, you're losing. If you've killed your foes, you have time to recoup. 2 stars. Minor alchemy - Turn iron to wood and whittle it into any tool you want. Turn wood or stone or iron to silver and work it. Turn stone into wood and chop out a house. Turn iron hinges into gypsum and watch them crumble instantly. Turn a wooden thing (a wagon, a chair, a table) into silver and braze all the joins to make a single piece of wood. This is amazing. If you could do it as an action, it would be insane, but the 10 minute per cubic foot makes it harder to use. 5 stars. Bladesong - Snore. 1 star. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rating Wizard Traditions at 2nd Level
Top