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Rats of the Labyrinth
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<blockquote data-quote="Ruined" data-source="post: 4216636" data-attributes="member: 113"><p><strong>Takk</strong> Male Aasimar Monk 11</p><p></p><p>[sblock]</p><p><strong>Takk</strong> CR 11 (12) </p><p>Male Aasimar Monk 11</p><p>LN Medium humanoid</p><p><strong>Init</strong> +4; <strong>Senses</strong> Listen +8, Spot +12; Darkvision 60ft.</p><p><strong>Defenses:</strong> Resistance Acid 5, Cold 5, Electricity 5</p><p><strong>Languages:</strong> Celestial, Common, Dwarven</p><p>--------------------------------------------------------------------------------</p><p><strong>AC</strong> 22, touch 22, flat-footed 16 [10 + 6(Dex) + 3(Wis) + 2 (Monk) +1 (Belt)]</p><p><strong>hp</strong> 98 (11 HD) [8 (aasimar) + 54 (monk) + 36 (con) ]</p><p> Monk levels: <a href="http://invisiblecastle.com/roller/view/1589043/" target="_blank">http://invisiblecastle.com/roller/view/1589043/</a> , <a href="http://invisiblecastle.com/roller/view/1590006/" target="_blank">http://invisiblecastle.com/roller/view/1590006/</a></p><p>Fort +9, Ref +13, Will +10 (+12 vs. enchant)</p><p>--------------------------------------------------------------------------------</p><p><strong>Speed</strong> 60 ft. (12 squares)</p><p><strong>Melee:</strong> +2 Ki Focus Spiked Chain +16/+11 (2d4+5 /x2) Reach 10 ft. Lawful</p><p> +1 Shock Quarterstaff +10/+5 (1d6+3 /x2) + (1d8 sonic on crit)</p><p> +1 Shock Quarterstaff (flurry) +10/+10/+10/+5 (1d6+3 /x2) +(1d8 sonic on crit)</p><p> Unarmed +14/+9 (2d6+2) Magic, Lawful.</p><p> Unarmed (Flurry) +14/+14/+14/+9 (2d6+2) Magic, Lawful</p><p><strong>Base Atk</strong> +8; <strong>Grp</strong> +14</p><p><strong>Atk Options:</strong> Combat Reflexes, Improved Trip, Improved Grapple, Stunning Fist (DC 18, 10/day)</p><p>Special Actions: Slow Fall 50ft.</p><p></p><p>--------------------------------------------------------------------------------</p><p><strong>Abilities</strong> </p><p> Str 14 </p><p> Dex 23 [18 (base) + 1 (raise) + 4 (gloves)]</p><p> Con 16 [15 (base) + 1 (raise)]</p><p> Int 13</p><p> Wis 16 [14 (base) + 1 (racial)]</p><p> Cha 15 [13 (base) + 1 (racial)]</p><p> </p><p><strong>Class abilities:</strong> AC Bonus, Diamond Body, Fast Move, Improved Evasion, Improved Unarmed Damage, Ki Strike (Magic, Lawful), Purity of Body, Slow Fall 50ft., Still Mind, Wholeness of Body, </p><p><strong>Racial abilities:</strong> Darkvision 60ft., Daylight (1/day), Resistance Acid, Cold, Electricity 5</p><p></p><p><strong>Feats:</strong> </p><p>1 Improved Grapple</p><p>1 Stunning Fist [Monk]</p><p>2 Combat Reflexes [Monk]</p><p>3 Exotic Wpn Spiked Chain</p><p>6 Weapon Finesse</p><p>6 Improved Trip [Monk]</p><p>9 Flying Kick</p><p></p><p><strong>Skills:</strong> (ranks / current bonus)</p><p>Balance 8 / +16 </p><p>Climb 8 / +10 </p><p>Diplomacy 4 / +6 </p><p>Escape Artist 2 / +8 </p><p>Heal 2 / +5</p><p>Hide 3 / +9 </p><p>Jump 3 / +19 (+12 from 60 move) </p><p>Listen 5 / +8 </p><p>Move Silently 3 / +9 </p><p>Sense Motive 4 / +6 </p><p>Spot 8 / +11 </p><p>Swim 4 / +6 </p><p>Tumble 14 / +20 </p><p></p><p><strong>Equipment: </strong></p><p>+2 Spiked Chain, <em>ki focus</em> (18,305)</p><p>+1 Quarterstaff, <em>shock</em> (8,600)</p><p>Monk's Belt (13,000)</p><p>Ring of Freedom of Movement (40,000)</p><p>Gloves of Dexterity +4 (16,000)</p><p>Potion - Invisibility (300)</p><p>Potion - Cure Serious x3 (2,250)</p><p>Potion - Fly (750)</p><p></p><p>Monk's Outfit (5)</p><p>Trail Rations (6 days) (3)</p><p>Waterskin (1)</p><p>Backpack (2)</p><p>Rope, Silk (10)</p><p>Shuriken (10) (2)</p><p>Healer's Kit (50) </p><p></p><p>Total Spent 99,278 gp</p><p>Gold remaining: 722 gp</p><p>[/sblock]</p><p></p><p></p><p>Background: [sblock]</p><p></p><p>The life of a wandering monk suited Takk for many a year. He lived a full lifetime as an explorer, a mercenary, and a soldier. Anger did not come quickly to the monk, yet he never balked at taking up a fight that was just. </p><p> </p><p>Many years were spent trying to learn more of Takk's celestial heritage. His alabaster skin too smooth, his eyes flecked with silver, it was easy for others to get a sense that something was special or 'wrong' with him. He never did find an answer to the mystery of his parentage, of those who left him in the care of the monastery. No divine answers or angelic being appeared to answer his questions. Instead, Takk learned to rely on his teachings and his own judgements.</p><p></p><p>As he edged into his fortieth year, Takk decided to retire from his journeys. Too many battles left him scarred and jaded, and with little desire to champion another cause. A simple lakeshore house provided him refuge from the strife of others for a few seasons, until he was drawn forth into the Labyrinth.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Ruined, post: 4216636, member: 113"] [b]Takk[/b] Male Aasimar Monk 11 [sblock] [b]Takk[/b] CR 11 (12) Male Aasimar Monk 11 LN Medium humanoid [b]Init[/b] +4; [b]Senses[/b] Listen +8, Spot +12; Darkvision 60ft. [b]Defenses:[/b] Resistance Acid 5, Cold 5, Electricity 5 [b]Languages:[/b] Celestial, Common, Dwarven -------------------------------------------------------------------------------- [b]AC[/b] 22, touch 22, flat-footed 16 [10 + 6(Dex) + 3(Wis) + 2 (Monk) +1 (Belt)] [b]hp[/b] 98 (11 HD) [8 (aasimar) + 54 (monk) + 36 (con) ] Monk levels: [url]http://invisiblecastle.com/roller/view/1589043/[/url] , [url]http://invisiblecastle.com/roller/view/1590006/[/url] Fort +9, Ref +13, Will +10 (+12 vs. enchant) -------------------------------------------------------------------------------- [b]Speed[/b] 60 ft. (12 squares) [b]Melee:[/b] +2 Ki Focus Spiked Chain +16/+11 (2d4+5 /x2) Reach 10 ft. Lawful +1 Shock Quarterstaff +10/+5 (1d6+3 /x2) + (1d8 sonic on crit) +1 Shock Quarterstaff (flurry) +10/+10/+10/+5 (1d6+3 /x2) +(1d8 sonic on crit) Unarmed +14/+9 (2d6+2) Magic, Lawful. Unarmed (Flurry) +14/+14/+14/+9 (2d6+2) Magic, Lawful [b]Base Atk[/b] +8; [b]Grp[/b] +14 [b]Atk Options:[/b] Combat Reflexes, Improved Trip, Improved Grapple, Stunning Fist (DC 18, 10/day) Special Actions: Slow Fall 50ft. -------------------------------------------------------------------------------- [b]Abilities[/b] Str 14 Dex 23 [18 (base) + 1 (raise) + 4 (gloves)] Con 16 [15 (base) + 1 (raise)] Int 13 Wis 16 [14 (base) + 1 (racial)] Cha 15 [13 (base) + 1 (racial)] [b]Class abilities:[/b] AC Bonus, Diamond Body, Fast Move, Improved Evasion, Improved Unarmed Damage, Ki Strike (Magic, Lawful), Purity of Body, Slow Fall 50ft., Still Mind, Wholeness of Body, [b]Racial abilities:[/b] Darkvision 60ft., Daylight (1/day), Resistance Acid, Cold, Electricity 5 [b]Feats:[/b] 1 Improved Grapple 1 Stunning Fist [Monk] 2 Combat Reflexes [Monk] 3 Exotic Wpn Spiked Chain 6 Weapon Finesse 6 Improved Trip [Monk] 9 Flying Kick [b]Skills:[/b] (ranks / current bonus) Balance 8 / +16 Climb 8 / +10 Diplomacy 4 / +6 Escape Artist 2 / +8 Heal 2 / +5 Hide 3 / +9 Jump 3 / +19 (+12 from 60 move) Listen 5 / +8 Move Silently 3 / +9 Sense Motive 4 / +6 Spot 8 / +11 Swim 4 / +6 Tumble 14 / +20 [b]Equipment: [/b] +2 Spiked Chain, [i]ki focus[/i] (18,305) +1 Quarterstaff, [i]shock[/i] (8,600) Monk's Belt (13,000) Ring of Freedom of Movement (40,000) Gloves of Dexterity +4 (16,000) Potion - Invisibility (300) Potion - Cure Serious x3 (2,250) Potion - Fly (750) Monk's Outfit (5) Trail Rations (6 days) (3) Waterskin (1) Backpack (2) Rope, Silk (10) Shuriken (10) (2) Healer's Kit (50) Total Spent 99,278 gp Gold remaining: 722 gp [/sblock] Background: [sblock] The life of a wandering monk suited Takk for many a year. He lived a full lifetime as an explorer, a mercenary, and a soldier. Anger did not come quickly to the monk, yet he never balked at taking up a fight that was just. Many years were spent trying to learn more of Takk's celestial heritage. His alabaster skin too smooth, his eyes flecked with silver, it was easy for others to get a sense that something was special or 'wrong' with him. He never did find an answer to the mystery of his parentage, of those who left him in the care of the monastery. No divine answers or angelic being appeared to answer his questions. Instead, Takk learned to rely on his teachings and his own judgements. As he edged into his fortieth year, Takk decided to retire from his journeys. Too many battles left him scarred and jaded, and with little desire to champion another cause. A simple lakeshore house provided him refuge from the strife of others for a few seasons, until he was drawn forth into the Labyrinth. [/sblock] [/QUOTE]
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