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Ravenloft Al modles Jasper questions and rants. Spoilers
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<blockquote data-quote="RulesJD" data-source="post: 6895472" data-attributes="member: 6808367"><p>There are <strong><u><em>TWO</em></u></strong> Romeo and Juilet storylines that make ZERO sense in the contest of, really, any storyline. They both involve mysterious outsides that had precisely zero foreshadowing.</p><p></p><p>The last two modules are literally impossible not to be TPKs unless the DM goes completely against the creatures abilities. </p><p></p><p>There are monsters *cough*Yuan-ti*cough* that have absolutely no business being in a Barovian setting and are never seen from again.</p><p></p><p>Speaking of never seen from again, how about dem elves that somehow appear and disappear with no reference whatsoever? </p><p></p><p>How about the terrible editing? How about the absolutely useless magic items?</p><p></p><p>How about allowing players to sell MISSION CRITICAL items with, yet again, zero foreshadowing that they could be even moderately useful?</p><p></p><p>How about absolutely no consistent story arch, no continuity between adventures, no particular reason to give a crap about any of the NPCs, inclusion of NPCs that had repeatedly been killed in prior seasons or were so obscure that even DMs who both played and DMd the referenced prior season content had no idea?</p><p></p><p>How about there being so little indication of what players are supposed to learn from each adventure that requests for explanations between each module have been ignored?</p><p></p><p>How about the <u>massive</u> amount of "oh look at this obscure reference I can make to the AD&D version of Castle Ravenloft to somehow justify something that had no business being in this edition"? </p><p></p><p>etc, etc, etc.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6895472, member: 6808367"] There are [B][U][I]TWO[/I][/U][/B] Romeo and Juilet storylines that make ZERO sense in the contest of, really, any storyline. They both involve mysterious outsides that had precisely zero foreshadowing. The last two modules are literally impossible not to be TPKs unless the DM goes completely against the creatures abilities. There are monsters *cough*Yuan-ti*cough* that have absolutely no business being in a Barovian setting and are never seen from again. Speaking of never seen from again, how about dem elves that somehow appear and disappear with no reference whatsoever? How about the terrible editing? How about the absolutely useless magic items? How about allowing players to sell MISSION CRITICAL items with, yet again, zero foreshadowing that they could be even moderately useful? How about absolutely no consistent story arch, no continuity between adventures, no particular reason to give a crap about any of the NPCs, inclusion of NPCs that had repeatedly been killed in prior seasons or were so obscure that even DMs who both played and DMd the referenced prior season content had no idea? How about there being so little indication of what players are supposed to learn from each adventure that requests for explanations between each module have been ignored? How about the [U]massive[/U] amount of "oh look at this obscure reference I can make to the AD&D version of Castle Ravenloft to somehow justify something that had no business being in this edition"? etc, etc, etc. [/QUOTE]
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