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Ravenloft Al modles Jasper questions and rants. Spoilers
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<blockquote data-quote="jasper" data-source="post: 6900383" data-attributes="member: 277"><p>Update. The module was The Marionette. How does a 4 hour game go from 730 to midnight? Players not paying attention. Dm not putting players on a count down during combat. (Players spending 3 minutes to decide on a spell etc). All of us enjoying pc to pc roleplaying. 7 players and 1 dm. I have to relearn how to dm that many players. The store we game at does not help as it gets crowded and loud on Friday night. A good thing was my voice did not give out.</p><p>Ok most of the players thought I was kidding about the max age stuff. I had 2 people fail their saves vs ghost pouting face. One age did not matter as it was a long live race. The other age 20 years which sucks for a 72 year Dragon born. Especially as the played did not write down his max age from the 1st game. So the dragon born has 4 years of life left. And there more ghosts in the adventure. I did not beat the other gamer/dm who mouth off all the player had to do was respect his pc to another race to get out of penalty. </p><p>I messed up on how a Charmed Person worked (hey it was midnight). I will be making the divination wizard roll his 2 d20s in front of me. Not saying he cheating but that twice the pc really helped the group. And failing horror checks and some other checks suck. Had pcs puking, eating lead paint etc for 1 minute so were totally out of the combat. </p><p>The group did surprise me. I been enforcing the 10 gp buy limit and forcing them to spend 1.5 gp on food and lodging. They moved into the fur traders home as their base. Also they jumped the script. And decided to check out the mayor house (which they remember they had not done the week before). I just had them stumble into the town crier as he was tossed out to make the announcement.</p><p>Combat wise I can see why some people gripe about how fast single monsters go down. The longest lasting combat was 4 rounds and it was 6 swarms of rats.</p></blockquote><p></p>
[QUOTE="jasper, post: 6900383, member: 277"] Update. The module was The Marionette. How does a 4 hour game go from 730 to midnight? Players not paying attention. Dm not putting players on a count down during combat. (Players spending 3 minutes to decide on a spell etc). All of us enjoying pc to pc roleplaying. 7 players and 1 dm. I have to relearn how to dm that many players. The store we game at does not help as it gets crowded and loud on Friday night. A good thing was my voice did not give out. Ok most of the players thought I was kidding about the max age stuff. I had 2 people fail their saves vs ghost pouting face. One age did not matter as it was a long live race. The other age 20 years which sucks for a 72 year Dragon born. Especially as the played did not write down his max age from the 1st game. So the dragon born has 4 years of life left. And there more ghosts in the adventure. I did not beat the other gamer/dm who mouth off all the player had to do was respect his pc to another race to get out of penalty. I messed up on how a Charmed Person worked (hey it was midnight). I will be making the divination wizard roll his 2 d20s in front of me. Not saying he cheating but that twice the pc really helped the group. And failing horror checks and some other checks suck. Had pcs puking, eating lead paint etc for 1 minute so were totally out of the combat. The group did surprise me. I been enforcing the 10 gp buy limit and forcing them to spend 1.5 gp on food and lodging. They moved into the fur traders home as their base. Also they jumped the script. And decided to check out the mayor house (which they remember they had not done the week before). I just had them stumble into the town crier as he was tossed out to make the announcement. Combat wise I can see why some people gripe about how fast single monsters go down. The longest lasting combat was 4 rounds and it was 6 swarms of rats. [/QUOTE]
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