Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravenloft Al modles Jasper questions and rants. Spoilers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 6939247" data-attributes="member: 277"><p>I got mixed feedback during the game. As the group got to the lost level, I threw a fit. And told them we were playing a new game. Then open my clue board with post it notes which had the new room names covering the old room names. I asked the group up front did they want to accept a ghost instead of roll against the possession and they agreed. </p><p>Grr I had to type up the ghost write again because those little squares the module had was too small to read. And time slowed to crawl as each person had to read and understand the ghost's write up. Some player said they weren't going to do the ghost roleplaying. It took less than 45 minutes to get to the lost level and about 3 hrs to run it.</p><p>Grr After about 4 rooms I dropped the wandering monster checks in the hall. The two combats hmm. The blue fire worm was okay. But the 8 dire wolves, that combat was never gamed out. I was using lead wolves and horses for the monsters and it was crowded. </p><p>Two players did accept the dark gifts. And one player was mad I picked on the squishy warlock during the final battle. They asked why was I just attacking one pc for the first 2 rounds. I replied the mayor knows the party and wanted to kill them as quick as possible. If was not for the legendary heal action the Mayor would be toast in 3 rounds. I did make some mistakes on rules. On a medicine check, I had been going with fail equal fail death save. And on death save I had been going with a 20 equal 2 successes. It amazing that players will read, quote, and give page numbers when death is on the line. </p><p>Overall during the game, I was getting some non verbal and other feedback of the players hating the mystery part. After the game, everyone said they enjoyed it. The only other feedback I did get back was make some of the combats tougher. So starting Friday, I bump 1 or 2 of the combats up to strong level.</p></blockquote><p></p>
[QUOTE="jasper, post: 6939247, member: 277"] I got mixed feedback during the game. As the group got to the lost level, I threw a fit. And told them we were playing a new game. Then open my clue board with post it notes which had the new room names covering the old room names. I asked the group up front did they want to accept a ghost instead of roll against the possession and they agreed. Grr I had to type up the ghost write again because those little squares the module had was too small to read. And time slowed to crawl as each person had to read and understand the ghost's write up. Some player said they weren't going to do the ghost roleplaying. It took less than 45 minutes to get to the lost level and about 3 hrs to run it. Grr After about 4 rooms I dropped the wandering monster checks in the hall. The two combats hmm. The blue fire worm was okay. But the 8 dire wolves, that combat was never gamed out. I was using lead wolves and horses for the monsters and it was crowded. Two players did accept the dark gifts. And one player was mad I picked on the squishy warlock during the final battle. They asked why was I just attacking one pc for the first 2 rounds. I replied the mayor knows the party and wanted to kill them as quick as possible. If was not for the legendary heal action the Mayor would be toast in 3 rounds. I did make some mistakes on rules. On a medicine check, I had been going with fail equal fail death save. And on death save I had been going with a 20 equal 2 successes. It amazing that players will read, quote, and give page numbers when death is on the line. Overall during the game, I was getting some non verbal and other feedback of the players hating the mystery part. After the game, everyone said they enjoyed it. The only other feedback I did get back was make some of the combats tougher. So starting Friday, I bump 1 or 2 of the combats up to strong level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravenloft Al modles Jasper questions and rants. Spoilers
Top