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Ravenloft: Beyond the Mists
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<blockquote data-quote="SolidSnake" data-source="post: 1974509" data-attributes="member: 102"><p>Thanks Joel! Glad to see that you like<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The house itself was intended to be alive. It is possessed by the spirit of a young girl who was raped and then sealed off alive in the basement of the house by brigands. Her soul infused the house and began to exact revenge on those very brigands who had wronged, her but it didn't end there. Every person who now enters is subject to the same retribution. In "D&D" terms it is a giant construct run by a very powerful ghost. I didn't bother to stat her out, but did make a few constructs in the house (tables, chairs, beds, carpet, curtains...etc) in case that would come up. Mainly I was shooting for the "Amityville" feel and my players took the bait<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I'll try to rummage around to see if I can find those old notes. Ironically, I never had to use anything b/c everyone fled as soon as they could.</p></blockquote><p></p>
[QUOTE="SolidSnake, post: 1974509, member: 102"] Thanks Joel! Glad to see that you like:) The house itself was intended to be alive. It is possessed by the spirit of a young girl who was raped and then sealed off alive in the basement of the house by brigands. Her soul infused the house and began to exact revenge on those very brigands who had wronged, her but it didn't end there. Every person who now enters is subject to the same retribution. In "D&D" terms it is a giant construct run by a very powerful ghost. I didn't bother to stat her out, but did make a few constructs in the house (tables, chairs, beds, carpet, curtains...etc) in case that would come up. Mainly I was shooting for the "Amityville" feel and my players took the bait;) I'll try to rummage around to see if I can find those old notes. Ironically, I never had to use anything b/c everyone fled as soon as they could. [/QUOTE]
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