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Ravenloft Campaigns: What’s the meta-point?
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<blockquote data-quote="Remathilis" data-source="post: 4663005" data-attributes="member: 7635"><p>My problem is not that my PC is ignorant of the way the land works, but that I'm not. Its the metagame of the DP and such that get in the way. The Dark Powers are, for all intents and purposes, DM fiat personified. Used correctly, it keeps the game/tone/mood correct and avoid's "gotcha" moments. However, it can be used (and has been in several TSR-era products) to enforce a rigorous status quo. (Irda's Azalin analogy is apt. Van Richen is another. If you are good or evil, noble or wicked, in the end the DP's win). </p><p></p><p></p><p></p><p>Spot On! The goal isn't to stop the Dark Powers by reaching level 20/30 and fighting them, but the Dark Powers (and extension, Dark Lords) need something resembling a weakness to exploit. Too many Ravenloft conventions (sealing domains, domain lord omnipotence, the powers themselves) give evil no discernible weakness beyond hubris, which gets to be an old idea after a while. There needs to be someway that, the village they liberated from the werewolf last week, isn't overrun by zombies the next week because Strahd got upset a group of heroes ruined his werewolf alliance.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4663005, member: 7635"] My problem is not that my PC is ignorant of the way the land works, but that I'm not. Its the metagame of the DP and such that get in the way. The Dark Powers are, for all intents and purposes, DM fiat personified. Used correctly, it keeps the game/tone/mood correct and avoid's "gotcha" moments. However, it can be used (and has been in several TSR-era products) to enforce a rigorous status quo. (Irda's Azalin analogy is apt. Van Richen is another. If you are good or evil, noble or wicked, in the end the DP's win). Spot On! The goal isn't to stop the Dark Powers by reaching level 20/30 and fighting them, but the Dark Powers (and extension, Dark Lords) need something resembling a weakness to exploit. Too many Ravenloft conventions (sealing domains, domain lord omnipotence, the powers themselves) give evil no discernible weakness beyond hubris, which gets to be an old idea after a while. There needs to be someway that, the village they liberated from the werewolf last week, isn't overrun by zombies the next week because Strahd got upset a group of heroes ruined his werewolf alliance. [/QUOTE]
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Ravenloft Campaigns: What’s the meta-point?
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