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Ravenloft Campaigns: What’s the meta-point?
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<blockquote data-quote="Imaro" data-source="post: 4665952" data-attributes="member: 48965"><p>I don't know about this, isn't a tragic ending part of gothic horror? I mean the point is sometimes (not always but sometimes) you do make things worse, even when your intentions are good. I guess I feel like this is one of the things that's built into the setting to allow a good DM to make some victories tragic. The fact that you feel this is short changing "heroes" might be telling that you don't like the tropes of gothic horror.</p><p> </p><p>Also:</p><p> </p><p> </p><p></p><p> </p><p>Actually it is suppose to create a feeling of unfamiliarity, surrealness and uncertainty in the players, which again are tropes of the heroes in gothic horror. Things are alien and weird, and your players... unless it is their home domain (and even then it shouldn't be comfortable) should feel like weird and unexplicable things are going on all around them.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Huh? The mists are used in the same way a portal would be, except the inherent fact that the PC cannot control them and they can just as easily take youu somewhere horrible makes them more suited than a flying carpet to Ravenloft's genre. It is the fear of the unknown personified in the gameworld.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>How does it mess it up in anyway?</p><p> </p><p></p><p> </p><p>Well I think most of your changes acively work against a gothic horror setting and many work against a more generalistic horror setting. I'm confused by what tropes you feel actually define Ravenloft as opposed to a more general "horror" game, as well as what defines horror as opposed to action adventure as genres. I get the impression yo want the latter with vampires and bats as dressing as opposed to an actual horror, or even better yet a gothic horror, setting.</p><p> </p><p>I'd much rather prefer that it was just an explicit rule in D&D that any player who uses the word "canon" at the D&D table (other than in the artillery sense) earns an instant -100 XP demerit. There are plenty of good ways of deciding what what is or is not in a campaign world, but arguments from authorial authority as final arbiter is not one of them. Talk about a ball and chain, you know?</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Imaro, post: 4665952, member: 48965"] I don't know about this, isn't a tragic ending part of gothic horror? I mean the point is sometimes (not always but sometimes) you do make things worse, even when your intentions are good. I guess I feel like this is one of the things that's built into the setting to allow a good DM to make some victories tragic. The fact that you feel this is short changing "heroes" might be telling that you don't like the tropes of gothic horror. Also: Actually it is suppose to create a feeling of unfamiliarity, surrealness and uncertainty in the players, which again are tropes of the heroes in gothic horror. Things are alien and weird, and your players... unless it is their home domain (and even then it shouldn't be comfortable) should feel like weird and unexplicable things are going on all around them. Huh? The mists are used in the same way a portal would be, except the inherent fact that the PC cannot control them and they can just as easily take youu somewhere horrible makes them more suited than a flying carpet to Ravenloft's genre. It is the fear of the unknown personified in the gameworld. How does it mess it up in anyway? Well I think most of your changes acively work against a gothic horror setting and many work against a more generalistic horror setting. I'm confused by what tropes you feel actually define Ravenloft as opposed to a more general "horror" game, as well as what defines horror as opposed to action adventure as genres. I get the impression yo want the latter with vampires and bats as dressing as opposed to an actual horror, or even better yet a gothic horror, setting. I'd much rather prefer that it was just an explicit rule in D&D that any player who uses the word "canon" at the D&D table (other than in the artillery sense) earns an instant -100 XP demerit. There are plenty of good ways of deciding what what is or is not in a campaign world, but arguments from authorial authority as final arbiter is not one of them. Talk about a ball and chain, you know?[/quote] [/QUOTE]
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