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[RAVENLOFT] Grand Conjunction PCs
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1906945" data-attributes="member: 4441"><p><strong>Daman Don</strong></p><p><strong>Male Human Bard 2</strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Patron Deity:</strong> Olidamarra</p><p><strong>Height:</strong> 6' 4''</p><p><strong>Weight:</strong> 210 lbs</p><p><strong>Hair:</strong> Dark Brown, almost black</p><p><strong>Eyes:</strong> Smoky Gray</p><p><strong>Age:</strong> 18</p><p></p><p><strong>Str:</strong> 9 (-1) </p><p><strong>Dex:</strong> 13 (+1) </p><p><strong>Con:</strong> 10 (+0) </p><p><strong>Int:</strong> 13 (+1) </p><p><strong>Wis:</strong> 12 (+1) </p><p><strong>Cha:</strong> 16 (+3) </p><p></p><p><strong>Class and Racial Abilities:</strong> Extra feat at 1st level, 4 extra skill points at level 1, 1 extra skill point each level thereafter. Bardic music, bardic knowledge (+2), countersong, <em>fascinate</em>, inspire courage +1, spells. </p><p></p><p><strong>Hit Dice:</strong> 2d6 </p><p><strong>HP:</strong> 9</p><p><strong>AC:</strong> 14 (+3 armor, +1 Dex)</p><p><strong>ACP:</strong> +0</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +0 [+0 base, +0 Con]</p><p>Reflex +4 [+3 base, +1 Dex]</p><p>Will +4 [+3 base, +1 Wis]</p><p></p><p><strong>BAB:</strong> +1 </p><p><strong>Melee Atk:</strong> +1 (1d6-1/19-20/x2/P, shortsword) </p><p><strong>Ranged Atk:</strong> +2 (1d6/x3/60 ft. range/P, shortbow)</p><p></p><p><strong><u>Skills</u></strong></p><p>Balance +3 [0 ranks, +1 Dex, +2 synergy]</p><p>Decipher Script +6 [5 ranks, +1 Int]</p><p>Intimidate +8 [5 ranks, +3 Cha]</p><p>Jump +3 [0 ranks, +1 Dex, +2 synergy]</p><p>Knowledge (arcana) +6 [5 ranks, +1 Int]</p><p>Listen +1 [0 ranks, +1 Wis]</p><p>Perform (wind instruments) +10 [5 ranks, +3 Cha, +2 MW instruments]</p><p>Speak Language [5 ranks]</p><p>Spellcraft +10 [5 ranks, +1 Int, +2 Magical Aptitude, +2 synergy] (+12 to decipher spells on scrolls due to +2 synergy bonus)</p><p>Spot +1 [0 ranks, +1 Wis]</p><p>Tumble +6 [5 ranks, +1 Dex]</p><p>Use Magic Device +10 [5 ranks, +3 Cha, +2 Magical Aptitude] (+12 with scrolls due to +2 synergy bonus)</p><p></p><p><strong>Feats:</strong></p><p>Magical Aptitude (human bonus 1st level)</p><p>Point Blank Shot (1st level)</p><p></p><p><strong>Languages:</strong> Common, Elven, Celestial, Draconic, Abyssal, Infernal, Sylvan</p><p></p><p><strong>Spells Known</strong></p><p>Save DC +3 – Spells per day 3/1</p><p>0th - <em>detect magic, message, prestidigitation, read magic, summon instrument.</em></p><p>1st - <em>unseen servant.</em></p><p></p><p><strong><u>Equipment</u></strong></p><p></p><p>MW Studded leather armor – 175gp (20 lbs)</p><p>Belt pouch - 1gp</p><p>Traveler’s outfit (free)</p><p>Short sword – 10gp (2lbs)</p><p>Shortbow and 40 arrows – 32gp</p><p>Dagger – 2gp </p><p>Backpack - 2gp</p><p>Bedroll - 5sp</p><p>Waterskin - 1gp</p><p>MW Pennywhisle – 100gp</p><p>MW Bagpipes – 100gp</p><p>Flint and steel – 1gp</p><p>8 day’s worth of trail rations – 4gp</p><p>Blank book – 15gp</p><p>Inkpen – 1sp</p><p>Ink – 8gp</p><p>Hooded lantern – 7gp</p><p>14 flasks of oil – 14sp</p><p>Tent - 10gp</p><p>6 lbs of caltrops - 3gp</p><p>4 tanglefoot bags - 200gp</p><p>Light warhorse (dapple gray gelding, Stormwind) - 150gp</p><p>Riding saddle, bit and bridle, saddlebags - 16gp</p><p></p><p><strong>Money</strong></p><p>61gp</p><p></p><p><strong>Appearance:</strong> Daman is a tall, well-built young man, with a dark head of hair that falls straight to the middle of his back, and smoky gray eyes, like the clouds of the thunderstorm. He wears <a href="http://www.scotlandonline.com/heritage/tartans2/Tartans/wr1127r.gif" target="_blank">gray and black tartan</a>, with a black wool cloak, and sturdy leather boots. In his belt is thrust a pennywhistle, and over his arm he carries a curious bag with pipes sticking out of it. An unstrung shortbow is strapped to his backpack, and a simple sword is sheathed at his side.</p><p></p><p><strong>Personality:</strong> Daman is a rather dour young lad, occasionally given to bursts of melancholy verse. Though rather morose at times, he has essentially a good heart, scattering pennies to children or crumbs to birds. His music usually tends to be laments of various kinds, played on his plaintive pennywhistle or haunting bagpipes. </p><p></p><p><strong>Background:</strong> Daman grew up on the wild highlands, born to a clan of warriors and bards. Despite his large build, he lacked muscle, but he made up for it with nimble fingers, swift feat, and clever words. He often travels to share news amongst other clans, using his music to call from hill to hill to announce his arrival.</p><p></p><p>His fascination with mystery and magic came from an unusual experience he had as a young lad. When traveling amongst the hills, he was lost his way in a thick fog. Following the cries of ravens, he found himself amongst mysterious ruins of some ancient keep. He could not read the writings upon the wall, but following the pictures of strange beings doing unguessable things with avid interest. When he finally left the keep, he was afire to know what such strange things meant, and sought out the wizards and wise men of his clan.</p><p></p><p>With diligence the surprised them, he mastered the languages of the arcane, learning to read even very obscure texts. Though he had not the patience for the greater magics, he soon mastered those that came through music. Continually fascinated by mystery, he collects every song of magical happenings that he can, trying to uncover some great and wonderful truth.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1906945, member: 4441"] [b]Daman Don Male Human Bard 2[/b] [b]Alignment:[/b] Chaotic Good [b]Patron Deity:[/b] Olidamarra [b]Height:[/b] 6' 4'' [b]Weight:[/b] 210 lbs [b]Hair:[/b] Dark Brown, almost black [b]Eyes:[/b] Smoky Gray [b]Age:[/b] 18 [b]Str:[/b] 9 (-1) [b]Dex:[/b] 13 (+1) [b]Con:[/b] 10 (+0) [b]Int:[/b] 13 (+1) [b]Wis:[/b] 12 (+1) [b]Cha:[/b] 16 (+3) [b]Class and Racial Abilities:[/b] Extra feat at 1st level, 4 extra skill points at level 1, 1 extra skill point each level thereafter. Bardic music, bardic knowledge (+2), countersong, [I]fascinate[/I], inspire courage +1, spells. [b]Hit Dice:[/b] 2d6 [b]HP:[/b] 9 [b]AC:[/b] 14 (+3 armor, +1 Dex) [b]ACP:[/b] +0 [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 30 ft. [b]Saves:[/b] Fortitude +0 [+0 base, +0 Con] Reflex +4 [+3 base, +1 Dex] Will +4 [+3 base, +1 Wis] [b]BAB:[/b] +1 [b]Melee Atk:[/b] +1 (1d6-1/19-20/x2/P, shortsword) [b]Ranged Atk:[/b] +2 (1d6/x3/60 ft. range/P, shortbow) [b][u]Skills[/u][/b] Balance +3 [0 ranks, +1 Dex, +2 synergy] Decipher Script +6 [5 ranks, +1 Int] Intimidate +8 [5 ranks, +3 Cha] Jump +3 [0 ranks, +1 Dex, +2 synergy] Knowledge (arcana) +6 [5 ranks, +1 Int] Listen +1 [0 ranks, +1 Wis] Perform (wind instruments) +10 [5 ranks, +3 Cha, +2 MW instruments] Speak Language [5 ranks] Spellcraft +10 [5 ranks, +1 Int, +2 Magical Aptitude, +2 synergy] (+12 to decipher spells on scrolls due to +2 synergy bonus) Spot +1 [0 ranks, +1 Wis] Tumble +6 [5 ranks, +1 Dex] Use Magic Device +10 [5 ranks, +3 Cha, +2 Magical Aptitude] (+12 with scrolls due to +2 synergy bonus) [b]Feats:[/b] Magical Aptitude (human bonus 1st level) Point Blank Shot (1st level) [b]Languages:[/b] Common, Elven, Celestial, Draconic, Abyssal, Infernal, Sylvan [b]Spells Known[/b] Save DC +3 – Spells per day 3/1 0th - [i]detect magic, message, prestidigitation, read magic, summon instrument.[/i] 1st - [i]unseen servant.[/i] [b][u]Equipment[/u][/b] MW Studded leather armor – 175gp (20 lbs) Belt pouch - 1gp Traveler’s outfit (free) Short sword – 10gp (2lbs) Shortbow and 40 arrows – 32gp Dagger – 2gp Backpack - 2gp Bedroll - 5sp Waterskin - 1gp MW Pennywhisle – 100gp MW Bagpipes – 100gp Flint and steel – 1gp 8 day’s worth of trail rations – 4gp Blank book – 15gp Inkpen – 1sp Ink – 8gp Hooded lantern – 7gp 14 flasks of oil – 14sp Tent - 10gp 6 lbs of caltrops - 3gp 4 tanglefoot bags - 200gp Light warhorse (dapple gray gelding, Stormwind) - 150gp Riding saddle, bit and bridle, saddlebags - 16gp [b]Money[/b] 61gp [b]Appearance:[/b] Daman is a tall, well-built young man, with a dark head of hair that falls straight to the middle of his back, and smoky gray eyes, like the clouds of the thunderstorm. He wears [URL=http://www.scotlandonline.com/heritage/tartans2/Tartans/wr1127r.gif]gray and black tartan[/URL], with a black wool cloak, and sturdy leather boots. In his belt is thrust a pennywhistle, and over his arm he carries a curious bag with pipes sticking out of it. An unstrung shortbow is strapped to his backpack, and a simple sword is sheathed at his side. [b]Personality:[/b] Daman is a rather dour young lad, occasionally given to bursts of melancholy verse. Though rather morose at times, he has essentially a good heart, scattering pennies to children or crumbs to birds. His music usually tends to be laments of various kinds, played on his plaintive pennywhistle or haunting bagpipes. [b]Background:[/b] Daman grew up on the wild highlands, born to a clan of warriors and bards. Despite his large build, he lacked muscle, but he made up for it with nimble fingers, swift feat, and clever words. He often travels to share news amongst other clans, using his music to call from hill to hill to announce his arrival. His fascination with mystery and magic came from an unusual experience he had as a young lad. When traveling amongst the hills, he was lost his way in a thick fog. Following the cries of ravens, he found himself amongst mysterious ruins of some ancient keep. He could not read the writings upon the wall, but following the pictures of strange beings doing unguessable things with avid interest. When he finally left the keep, he was afire to know what such strange things meant, and sought out the wizards and wise men of his clan. With diligence the surprised them, he mastered the languages of the arcane, learning to read even very obscure texts. Though he had not the patience for the greater magics, he soon mastered those that came through music. Continually fascinated by mystery, he collects every song of magical happenings that he can, trying to uncover some great and wonderful truth. [/QUOTE]
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