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[+] Ravenloft, horror, & safety tools...
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<blockquote data-quote="overgeeked" data-source="post: 8259522" data-attributes="member: 86653"><p>I don't think it's cynicism, I think it's honesty. The only thing I get to do at the table as a player is control my one character. Losing control of that means I might as well go for a walk. That's lame and boring.</p><p></p><p>And to be clear, the list above is one I'm going to present to my players for a game I will run. This is me telling them I will not take agency away from them, but that they are free to take agency away from the NPCs.</p><p></p><p>And as the DM that's your call to make. For me it is about the imbalance of control at the table. As a player, I get one character to control and that's it. If the DM takes control of that character away from me, I get to do nothing. The DM controls the entire game world. They don't need to take control of the one thing I get to control, too.</p><p></p><p>Again, that would be your call as a DM to make. Though I'm not sure why you'd make that call. If a player doesn't want their character to lose a limb, for example, would that mean you'd never have any character in the game ever lose a limb? That seems extreme to me. If the player doesn't want anyone to lose a limb, then that would make sense. I see safety tools as a player empowerment tool. They get to explicitly tell me what they're uncomfortable with and as the DM I then avoid that.</p><p></p><p>It's not about reciprocity. There's no negotiation or give and take about lines and veils. If someone tells me something is a line, I don't cross it. I also won't try to negotiate that line away. That defeats the purpose of safety tools.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8259522, member: 86653"] I don't think it's cynicism, I think it's honesty. The only thing I get to do at the table as a player is control my one character. Losing control of that means I might as well go for a walk. That's lame and boring. And to be clear, the list above is one I'm going to present to my players for a game I will run. This is me telling them I will not take agency away from them, but that they are free to take agency away from the NPCs. And as the DM that's your call to make. For me it is about the imbalance of control at the table. As a player, I get one character to control and that's it. If the DM takes control of that character away from me, I get to do nothing. The DM controls the entire game world. They don't need to take control of the one thing I get to control, too. Again, that would be your call as a DM to make. Though I'm not sure why you'd make that call. If a player doesn't want their character to lose a limb, for example, would that mean you'd never have any character in the game ever lose a limb? That seems extreme to me. If the player doesn't want anyone to lose a limb, then that would make sense. I see safety tools as a player empowerment tool. They get to explicitly tell me what they're uncomfortable with and as the DM I then avoid that. It's not about reciprocity. There's no negotiation or give and take about lines and veils. If someone tells me something is a line, I don't cross it. I also won't try to negotiate that line away. That defeats the purpose of safety tools. [/QUOTE]
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