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Ravenloft is alive in 4e
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<blockquote data-quote="MrMyth" data-source="post: 5649176" data-attributes="member: 61155"><p>And, honestly, there's no reason one can't do both. In my Epic game, the party got dumped in a Domain of Dread, and the feeling of helplessness for Epic level PCs who couldn't just walk up and blast the evil boss into oblivion (their usual approach), was excellent. </p><p> </p><p>Switching over to a full-fledged Ravenloft campaign involved a bit more home-brewing, but nothing that was too difficult or unsupported by the system. A low-magic campaign (making use of the Inherent bonuses system). Curses required some development, but the Despair deck helps with that, and we've got cursed items showing up soon. And variations on the disease track are useful as well. </p><p> </p><p>So much of the rest is just flavor that it is almost trivial to just port in the classic domains and background for the setting and just go ahead and run it all with 4E rules.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5649176, member: 61155"] And, honestly, there's no reason one can't do both. In my Epic game, the party got dumped in a Domain of Dread, and the feeling of helplessness for Epic level PCs who couldn't just walk up and blast the evil boss into oblivion (their usual approach), was excellent. Switching over to a full-fledged Ravenloft campaign involved a bit more home-brewing, but nothing that was too difficult or unsupported by the system. A low-magic campaign (making use of the Inherent bonuses system). Curses required some development, but the Despair deck helps with that, and we've got cursed items showing up soon. And variations on the disease track are useful as well. So much of the rest is just flavor that it is almost trivial to just port in the classic domains and background for the setting and just go ahead and run it all with 4E rules. [/QUOTE]
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Ravenloft is alive in 4e
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