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Ravenloft: Mist Hunters
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<blockquote data-quote="tommybahama" data-source="post: 8337377" data-attributes="member: 7017351"><p>Well, it's finally here. I got to play in DDRL-01. It's a four hour murder mystery. This was part of the <a href="https://dnd.wizards.com/virtual_play_weekends" target="_blank">D&D Virtual Play Weekend</a>. It was actually the second in the series. The first was an Epic that I missed.</p><p></p><p>Like all D&D murder mysteries I've played in, I'd give it 2 stars. Don't throw in red herrings when the play is limited to four hours no matter how clever. And don't give the NPCs all similar sounding names. There was only one combat in four hours of play.</p><p></p><p>I can't rate the DM without reading the module first, but she was fun and seemed competent enough. </p><p></p><p>Apparently you are given 200 gold at the start of each adventure to buy equipment that isn't carried over to the next adventure. Magic items are carried over, but the one from the Epic could only be used by one player.</p><p></p><p>The Tarroka guided character creation is just for flavor. But you can pick a dark gift or randomly roll. I don't know if they use a special table or if it's from VRGtR. There was a table to choose what domain you hailed from. Full rules for character creation will be out in August.</p><p></p><p>Your level is set at the start of the adventure. So you need to find out in advance what level to set your character at or be able to do it on the fly.</p><p></p><p>My only gripe was that the games were all scheduled for East Coast times. It would have been nice to have some tailored to those of us on the west coast.</p></blockquote><p></p>
[QUOTE="tommybahama, post: 8337377, member: 7017351"] Well, it's finally here. I got to play in DDRL-01. It's a four hour murder mystery. This was part of the [URL='https://dnd.wizards.com/virtual_play_weekends']D&D Virtual Play Weekend[/URL]. It was actually the second in the series. The first was an Epic that I missed. Like all D&D murder mysteries I've played in, I'd give it 2 stars. Don't throw in red herrings when the play is limited to four hours no matter how clever. And don't give the NPCs all similar sounding names. There was only one combat in four hours of play. I can't rate the DM without reading the module first, but she was fun and seemed competent enough. Apparently you are given 200 gold at the start of each adventure to buy equipment that isn't carried over to the next adventure. Magic items are carried over, but the one from the Epic could only be used by one player. The Tarroka guided character creation is just for flavor. But you can pick a dark gift or randomly roll. I don't know if they use a special table or if it's from VRGtR. There was a table to choose what domain you hailed from. Full rules for character creation will be out in August. Your level is set at the start of the adventure. So you need to find out in advance what level to set your character at or be able to do it on the fly. My only gripe was that the games were all scheduled for East Coast times. It would have been nice to have some tailored to those of us on the west coast. [/QUOTE]
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