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Ravenloft: Monsters vs Darklords
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<blockquote data-quote="Bedrockgames" data-source="post: 9276154" data-attributes="member: 85555"><p>I have less issue with the idea that souls are trapped in the mist. I do think it is better when Ravenloft doesn't answer these kinds of questions because maintaining a sense of mystery and allowing for multiple interpretations is usually better (and I find when fantasy settings get overly specific around this stuff, it just starts to feel off in general). But souls effectively being trapped in Ravenloft can absolutely work and connects smoothly to the idea that this some kind of hell or purgatory </p><p></p><p></p><p></p><p>To be clear my biggest issue with the soulless thing is that it is basically NPC theory, which I think is a pretty dumb thing for a setting to be built around. It feels very video gamey to me. I could see it working in a very specific domain where that is the horror. But I don't really like the idea that Barovians or most inhabitants of Ravenloft are mostly soulless. </p><p></p><p>I would push back on the nihilism though. I think one of the cool things about Ravenloft not answering these questions is until the question is answered, whether it is nihilistic or hopeful is an open discussion. Ravenloft essentially has the problem of the evil that philosophers deal with in our own world. If it is hell, it is certainly bleak. But if it is more of a purgatory situation, then there is hope there, because the suffering and fear would just be part of refining peoples souls. But these aren't the only options. For all we know the dark powers are entirely deflatable and are just sadistic collectors of evil. And people do escape Ravenloft. Whatever explanation one subscribes to, I think hope is an important thing to maintain in Ravenloft. It is a setting that needs both darkness and light.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9276154, member: 85555"] I have less issue with the idea that souls are trapped in the mist. I do think it is better when Ravenloft doesn't answer these kinds of questions because maintaining a sense of mystery and allowing for multiple interpretations is usually better (and I find when fantasy settings get overly specific around this stuff, it just starts to feel off in general). But souls effectively being trapped in Ravenloft can absolutely work and connects smoothly to the idea that this some kind of hell or purgatory To be clear my biggest issue with the soulless thing is that it is basically NPC theory, which I think is a pretty dumb thing for a setting to be built around. It feels very video gamey to me. I could see it working in a very specific domain where that is the horror. But I don't really like the idea that Barovians or most inhabitants of Ravenloft are mostly soulless. I would push back on the nihilism though. I think one of the cool things about Ravenloft not answering these questions is until the question is answered, whether it is nihilistic or hopeful is an open discussion. Ravenloft essentially has the problem of the evil that philosophers deal with in our own world. If it is hell, it is certainly bleak. But if it is more of a purgatory situation, then there is hope there, because the suffering and fear would just be part of refining peoples souls. But these aren't the only options. For all we know the dark powers are entirely deflatable and are just sadistic collectors of evil. And people do escape Ravenloft. Whatever explanation one subscribes to, I think hope is an important thing to maintain in Ravenloft. It is a setting that needs both darkness and light. [/QUOTE]
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