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Ravensburg - D&D campaign [closed]
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<blockquote data-quote="Serpenteye" data-source="post: 1106217" data-attributes="member: 1492"><p>???. Gnome. Druid1 (3.5E)</p><p></p><p>Str:.6 (-2)</p><p>Dex:.10 (+0)</p><p>Con:16 (+3)</p><p>Int:12 (+1)</p><p>Wis:16 (+3)</p><p>Cha:.11 (+0)</p><p></p><p>HP:...............11 (1d8+3)</p><p>AC:...............11(10+1small)</p><p>Initiative:.......+0</p><p>Speed:............20</p><p>Base Attack Bonus:+0 </p><p>Ranged AB:........+1</p><p>Melee AB:.........-1</p><p>Melee Damage:.....-2</p><p></p><p>Fort Save:........+5</p><p>Ref Save:.........+0</p><p>Will Save:........+5</p><p></p><p>Special: Animal companion, nature sense, wild empathy, Low-Light Vision, +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks.</p><p></p><p>Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + 0 + spell level.</p><p></p><p>Languages: Druidic, Common, Gnome, Sylvan</p><p></p><p>Skills:20pts:..total(ranks+ability+special)</p><p>Concentration:.....7(4+3)</p><p>Diplomacy:.........2(2+0)</p><p>Knowledge (nature):5(2+1+2)</p><p>Listen:............9(4+3+2)</p><p>Spellcraft:........5(4+1)</p><p>Spot:..............5(2+3)</p><p>Survival:..........7(2+3+2)</p><p>Hide:..............4(0+0+4small)</p><p></p><p>Feats:</p><p>Natural Spell</p><p></p><p>Spells/Day:</p><p>0:3</p><p>1:2</p><p></p><p>Carrying Capacity:</p><p>Light Load Medium Load Heavy Load</p><p>15 lb. or less 16-30 lb. 31-45 lb.</p><p></p><p></p><p>Equipment: 80gp</p><p></p><p>On Person</p><p>Small Leather Armor: +2 AC, 7,5lb, 10gp</p><p>Light Wooden Shield: +1 AC, 2,5lb, 3gp</p><p>Small Sicle: 1d4, x2, 3lb, 6gp</p><p>Small Explorer's Outfit: 2lb, 10 gp</p><p>44gp</p><p></p><p>On Mount</p><p>Saddlebags:8lb, 4gp.</p><p>Waterskin: 1lb, 1gp</p><p>Vial, ink or potion*2: 1/5 lb., 2 gp</p><p></p><p>15lb on person; light encumbrance</p><p></p><p>Description:</p><p></p><p>Background:</p><p></p><p></p><p>Animal Companion: Riding Dog</p><p></p><p>DOG, RIDING</p><p>Medium Animal</p><p>Hit Dice:............2d8+4 (13 hp)</p><p>Initiative:..........+2</p><p>Speed:...............40 ft. (8 squares)</p><p>Armor Class:.........16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple:.+1/+3</p><p>Attack:..............Bite +3 melee (1d6+3)</p><p>Full Attack:.........Bite +3 melee (1d6+3)</p><p>Space/Reach:.........5 ft./5 ft.</p><p>Special Attacks: -</p><p>Special Qualities:...Low-light vision, scent</p><p>Saves:...............Fort +5, Ref +5, Will +1</p><p>Abilities:...........Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills:..............Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*</p><p>Feats:...............Alertness, TrackB</p><p></p><p>Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.</p><p>Combat</p><p>If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.</p><p>Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1106217, member: 1492"] ???. Gnome. Druid1 (3.5E) Str:.6 (-2) Dex:.10 (+0) Con:16 (+3) Int:12 (+1) Wis:16 (+3) Cha:.11 (+0) HP:...............11 (1d8+3) AC:...............11(10+1small) Initiative:.......+0 Speed:............20 Base Attack Bonus:+0 Ranged AB:........+1 Melee AB:.........-1 Melee Damage:.....-2 Fort Save:........+5 Ref Save:.........+0 Will Save:........+5 Special: Animal companion, nature sense, wild empathy, Low-Light Vision, +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + 0 + spell level. Languages: Druidic, Common, Gnome, Sylvan Skills:20pts:..total(ranks+ability+special) Concentration:.....7(4+3) Diplomacy:.........2(2+0) Knowledge (nature):5(2+1+2) Listen:............9(4+3+2) Spellcraft:........5(4+1) Spot:..............5(2+3) Survival:..........7(2+3+2) Hide:..............4(0+0+4small) Feats: Natural Spell Spells/Day: 0:3 1:2 Carrying Capacity: Light Load Medium Load Heavy Load 15 lb. or less 16-30 lb. 31-45 lb. Equipment: 80gp On Person Small Leather Armor: +2 AC, 7,5lb, 10gp Light Wooden Shield: +1 AC, 2,5lb, 3gp Small Sicle: 1d4, x2, 3lb, 6gp Small Explorer's Outfit: 2lb, 10 gp 44gp On Mount Saddlebags:8lb, 4gp. Waterskin: 1lb, 1gp Vial, ink or potion*2: 1/5 lb., 2 gp 15lb on person; light encumbrance Description: Background: Animal Companion: Riding Dog DOG, RIDING Medium Animal Hit Dice:............2d8+4 (13 hp) Initiative:..........+2 Speed:...............40 ft. (8 squares) Armor Class:.........16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple:.+1/+3 Attack:..............Bite +3 melee (1d6+3) Full Attack:.........Bite +3 melee (1d6+3) Space/Reach:.........5 ft./5 ft. Special Attacks: - Special Qualities:...Low-light vision, scent Saves:...............Fort +5, Ref +5, Will +1 Abilities:...........Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills:..............Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats:...............Alertness, TrackB Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. Combat If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. [/QUOTE]
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