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<blockquote data-quote="Kramodlog" data-source="post: 7761652" data-attributes="member: 55961"><p>And then there are the Vorpal swords and Magic Missiles that are part of all settings and would indeed by in a D&D MtG cross-over no matter the setting. </p><p></p><p>But your missing the point by focusing on the tree rather than the forest. With this product they aren't on brand and produced something that misses the point when incorporating the MtG setting in the D&D one. </p><p></p><p>And yet you'll get lots of planar interaction.</p><p></p><p> How do Planeswalkers interact with Sigil? </p><p></p><p> I mean can you imagine Nicol Bolas discovering Sigil, with portals to everywhere his head would explode. Sigilian would look at Nicol Bolas as pretentious country bumpkin. </p><p></p><p> Oh and Ravnica isn't called a Plane in D&D at all, it gets referee to as a world, because Ravnica is just another part of the Material Plane now, another crystal sphere. In MtG it was seen as an actual Plane of its own. </p><p></p><p> Which makes most of the Planeswalkers, world walkers.</p></blockquote><p>Designers get paid to solve these issues and people pay 50$ for those solutions. Now it seems people will still pay 50$, but won't get much in return for it. Well guilds. 50$ worth of guilds...</p><p></p><p>I don't know. I'm making a bigger case out of this because I'm disappointed. We started playing MtG in the 90s when it was young and fresh. We already has been playing D&D for a couple of years. We spend hours talking about how a card or a D&D elements would be stated in the other game. 20 years later they finally do a cross-over and this is the best they can do? I'm not whelmed and I do not see why it should be incorporated into a D&D game as the guild angle will only draw comparaisons to Sigil.</p><p>[/QUOTE]</p>
[QUOTE="Kramodlog, post: 7761652, member: 55961"] And then there are the Vorpal swords and Magic Missiles that are part of all settings and would indeed by in a D&D MtG cross-over no matter the setting. But your missing the point by focusing on the tree rather than the forest. With this product they aren't on brand and produced something that misses the point when incorporating the MtG setting in the D&D one. And yet you'll get lots of planar interaction. How do Planeswalkers interact with Sigil? I mean can you imagine Nicol Bolas discovering Sigil, with portals to everywhere his head would explode. Sigilian would look at Nicol Bolas as pretentious country bumpkin. Oh and Ravnica isn't called a Plane in D&D at all, it gets referee to as a world, because Ravnica is just another part of the Material Plane now, another crystal sphere. In MtG it was seen as an actual Plane of its own. Which makes most of the Planeswalkers, world walkers.[/QUOTE] Designers get paid to solve these issues and people pay 50$ for those solutions. Now it seems people will still pay 50$, but won't get much in return for it. Well guilds. 50$ worth of guilds... I don't know. I'm making a bigger case out of this because I'm disappointed. We started playing MtG in the 90s when it was young and fresh. We already has been playing D&D for a couple of years. We spend hours talking about how a card or a D&D elements would be stated in the other game. 20 years later they finally do a cross-over and this is the best they can do? I'm not whelmed and I do not see why it should be incorporated into a D&D game as the guild angle will only draw comparaisons to Sigil. [/QUOTE]
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