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Ravnica Update: Focus on Five Guilds
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<blockquote data-quote="Apostol Apostolov" data-source="post: 7760365" data-attributes="member: 6906797"><p>My main issue with Ravnica as 2018's "Eberron Meets Planescape You Never Asked For It But Hasbro Said We Must" sourcebook is - this Planet City setting feels so much OVER THE TOP and BUSY AND CROWDED compared to a typical fantasy world that is developed with care and balance between urban and wilderness adventure. It has so much going on all the time and everywhere and the artwork of the Magic cards represent that. </p><p></p><p>Players and DM often have trouble maintaining an urban adventure in a huge megapolis with complex political environment. I've had games where players, after being very busy with the urban schemes and adventures, needed some fresh air going out and feeling on a trek or vacation to some classic adventure before returning. Ravnica is ALL CITY, ALL THE TIME. Even that forest is actually a park in some district. It is mindblogging to have a city spanning a whole content, or a whole planet. Every travel is basically navigating streets, every day, all the time. You enter a forest only to emerge from it on the other side and join a market district - one of ten of millions across the planet. How long until the uniqueness of the single place is basically washed out by the random generation of streets, quarters, and places that goes into seve-nine digit number. How long until players feel claustrophobic and overwhelmed by the insane downpour of shapes and buildings and PEOPLE everywhere they go. </p><p></p><p>If only we had this marketing crossover at better times, such as Kaladesh. Hindi-inspired setting with technology, mixing Indian mythology, Eberron-like magic is everywhere. Artificer Dwarves, dark-skinned humans with Hindi class segregation and political conflict. Technology where everything is made of fine golden-colored parts weaved like embroidery... It was really interesting setting to play in. But Ravnica is basically TOO MUCH, AT ONCE, ALL THE PLACE, EVERYWHERE YOU GO. </p><p></p><p>What kind of adventures does such place inspire?</p></blockquote><p></p>
[QUOTE="Apostol Apostolov, post: 7760365, member: 6906797"] My main issue with Ravnica as 2018's "Eberron Meets Planescape You Never Asked For It But Hasbro Said We Must" sourcebook is - this Planet City setting feels so much OVER THE TOP and BUSY AND CROWDED compared to a typical fantasy world that is developed with care and balance between urban and wilderness adventure. It has so much going on all the time and everywhere and the artwork of the Magic cards represent that. Players and DM often have trouble maintaining an urban adventure in a huge megapolis with complex political environment. I've had games where players, after being very busy with the urban schemes and adventures, needed some fresh air going out and feeling on a trek or vacation to some classic adventure before returning. Ravnica is ALL CITY, ALL THE TIME. Even that forest is actually a park in some district. It is mindblogging to have a city spanning a whole content, or a whole planet. Every travel is basically navigating streets, every day, all the time. You enter a forest only to emerge from it on the other side and join a market district - one of ten of millions across the planet. How long until the uniqueness of the single place is basically washed out by the random generation of streets, quarters, and places that goes into seve-nine digit number. How long until players feel claustrophobic and overwhelmed by the insane downpour of shapes and buildings and PEOPLE everywhere they go. If only we had this marketing crossover at better times, such as Kaladesh. Hindi-inspired setting with technology, mixing Indian mythology, Eberron-like magic is everywhere. Artificer Dwarves, dark-skinned humans with Hindi class segregation and political conflict. Technology where everything is made of fine golden-colored parts weaved like embroidery... It was really interesting setting to play in. But Ravnica is basically TOO MUCH, AT ONCE, ALL THE PLACE, EVERYWHERE YOU GO. What kind of adventures does such place inspire? [/QUOTE]
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