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Ravnica Update: Focus on Five Guilds
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<blockquote data-quote="gyor" data-source="post: 7761261" data-attributes="member: 6670153"><p>I'd be surprised if the Gateless don't get a mention, so that will likely be explored somewhat, Gateless might or might not get it's own background (or any none guild background might count as Gateless). I don't think the Gateless (which what none guild members are called), will get the same level of detail or focus, nor the same advantages (or disadvantages), but it should be a viable option. </p><p></p><p> Also note that Guilds are planet wide organizations and then some, with plenty of factions and room to craft new ones inside each Guild. Also given the history of the plane, it's likely each guild has absorbed regional organizations, religions, and tribes, as they grew in power. </p><p></p><p> Examples Golgori has devotees to the Zombie God, more Primal Spirit type worshippers, Necromancers who are more interested in arcane knowledge then religion, various monsters who ended up Golgori because they really didn't fit into respectable Ravnica society, Zombies, Rot Farmers, Savangers, Dark Elves, Bug People tribes (I forget their name), and so on and that it just in the capital. So their at factions based on race/species, religion, occupation, and beliefs on what the Golgori should do and so on. </p><p></p><p> The Boros have the main military legions, but they also have the Wojeks, who are like cops, but the Wojeks only work in the Capital, outside that it's mostly the Haazda or the Azorius Arrestors (interestingly the only type of murder in the Capital that is directly a crime is murdering a Wojek), there are different units and jobs, some Boros also sell their services as body guard, others serve as clerics, and so on. </p><p></p><p> Azorius have three columns, basically cop types, lawyer types, and judge types, with support staff mix in there, and some weird stuff like Spectre Guard (which is a group of ghosts that are assigned guard duty on Azorious terf, and gain physical manifestation while on Azorious territory, but disapate outside of such turf without special permissions. </p><p></p><p> The Orzhova have a host of different religious orders, fincial/business institutions, and powerful Cartels/Families, so I think it has the potential to be among the most diverse. You have things like the Deathpact Order for clerics, Lawmage Firms, competing Cartel Families like the Korvos, business people, Enforcer Orders and Executionaires. You have faithless cyniacs and those who are truly devote. All ruled by Ghost Council. Lots of room room their to explore all kinds of different characters.</p></blockquote><p></p>
[QUOTE="gyor, post: 7761261, member: 6670153"] I'd be surprised if the Gateless don't get a mention, so that will likely be explored somewhat, Gateless might or might not get it's own background (or any none guild background might count as Gateless). I don't think the Gateless (which what none guild members are called), will get the same level of detail or focus, nor the same advantages (or disadvantages), but it should be a viable option. Also note that Guilds are planet wide organizations and then some, with plenty of factions and room to craft new ones inside each Guild. Also given the history of the plane, it's likely each guild has absorbed regional organizations, religions, and tribes, as they grew in power. Examples Golgori has devotees to the Zombie God, more Primal Spirit type worshippers, Necromancers who are more interested in arcane knowledge then religion, various monsters who ended up Golgori because they really didn't fit into respectable Ravnica society, Zombies, Rot Farmers, Savangers, Dark Elves, Bug People tribes (I forget their name), and so on and that it just in the capital. So their at factions based on race/species, religion, occupation, and beliefs on what the Golgori should do and so on. The Boros have the main military legions, but they also have the Wojeks, who are like cops, but the Wojeks only work in the Capital, outside that it's mostly the Haazda or the Azorius Arrestors (interestingly the only type of murder in the Capital that is directly a crime is murdering a Wojek), there are different units and jobs, some Boros also sell their services as body guard, others serve as clerics, and so on. Azorius have three columns, basically cop types, lawyer types, and judge types, with support staff mix in there, and some weird stuff like Spectre Guard (which is a group of ghosts that are assigned guard duty on Azorious terf, and gain physical manifestation while on Azorious territory, but disapate outside of such turf without special permissions. The Orzhova have a host of different religious orders, fincial/business institutions, and powerful Cartels/Families, so I think it has the potential to be among the most diverse. You have things like the Deathpact Order for clerics, Lawmage Firms, competing Cartel Families like the Korvos, business people, Enforcer Orders and Executionaires. You have faithless cyniacs and those who are truly devote. All ruled by Ghost Council. Lots of room room their to explore all kinds of different characters. [/QUOTE]
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