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<blockquote data-quote="froggodgames" data-source="post: 6071292" data-attributes="member: 6693574"><p>Here are some sneak peeks as well</p><p></p><p>[h=3]Razor Coast Sneak Peek #1[/h]<span style="font-family: 'Verdana'">From Nick Logue</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">The first chapter details the campaigns' main villains and their dread agendas (most of which involve awful things for the people living within hundreds of leagues of them) and also gives detailed info on the three major potential story arcs for each. Later chapters include “Inciting Incidents" and basically supplies the GM with a bunch of tiny teaser encounters that draw the party into the main plot arcs or subplots connecting to them. There is no linear plot. The PCs have a bunch of encounters in their face, and they can get involved with the adventures behind them in ANY way they want. The adventure part of this builds to a climax, but the PCs actions could completely avert it, or make it even worse for everyone. It's all about hard choices and conflicts you need more than just a sturdy sword or fiery spell to overcome. Though those will definitely help when you are staring down the bastard spawn of demon and kraken. ;-)</span></p><p>[h=3]Razor Coast Sneak Peek #2[/h] </p><p> <p style="text-align: center"><strong> Images on Tsathogga's Blog</strong></p> <p style="text-align: center"><strong></strong></p><p></p><p><strong>The Razor Coast by Nicolas Logue</strong></p><p></p><p>A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon, drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter.</p><p></p><p>A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade.</p><p></p><p>Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes.</p><p></p><p>Razor Coast is a 250+ page mega-adventure by Nicolas Logue for 5th to 12th level characters. Using an exciting and entirely non-linear plot web format Razor Coast allows you and your players to brave wild adventures in any way you see fit. Set sail for peril. There will be blood by the bucket-full boyos.</p><p></p><p>[h=3]Razor Coast Sneak Peek #3[/h]<strong>Images on Tsathogga's Blog</strong></p><p></p><p></p><p><em>The </em><em>Razor</em> <em>Coast</em><em> has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs and lightless depths teem with as many terrors as they do lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame. </em></p><p></p><p></p><p><em>Every year another colony of hopeful settlers springs up, only to be silenced by the unforgiving landscape or butchered by fearsome tribes of monsters lurking just beyond the tree line. Yet still the colonists come in their hundreds, lured to the coast’s riches: its kava, its jocas fruit and koa wood, to name but a few. All treasures worth twice their weight in gold and all ripe for the picking along the Razor. Mossy placards emblazoned with the bold names of these colonies’ founders are the only testament left to their brief, prideful existence. The last chapter of their story is now told in dust and ash. </em></p><p></p><p></p><p><em>Port Shaw is the only survivor. The town clings to the coast like the sea’s most stubborn barnacle, impossible to scrape from the Razor’s edge. At times it limps along, vexed by demons, angry gods, cannibal tribes, dread pirate armadas, and worse; but at present the city thrives as foreign vessels flock to its harbor, their holds hungry for whale oil and other treasures. </em></p><p></p><p></p><p><em>Port Shaw menaces and delights in equal extremes. Treasures and pleasures abound in this whaling boomtown, but evil and abandon take almost every soul who comes her way. This playground of pirates is ruled by the crushing fist of the Municipal Dragoons and filled with both the ancient curses of the coast’s Tulita natives and dark secrets of its own. It is an easy place to die, and a town where countless legends are born. </em></p><p></p><p></p><p> - From the Journals of Reiker Glassgrinder, naturalist and historian</p><p></p><p>[h=3]Razor Coast Sneak Peek #4[/h]<strong>Images on Tsathogga's Blog</strong></p><p><strong></strong></p><p><strong></strong><em>Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far-reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world. </em></p><p> - Saldrin Seaheart, local guide and purveyor of “adventuring supplies” </p><p></p><p></p><p></p><p>[h=3]Razor Coast Sneak Peek #5[/h]<strong>Images on Tsathogga's Blog</strong></p><p></p><p><strong>B-10. The Kiss of Dajobas </strong></p><p><strong>(CR varies)</strong></p><p>In this chamber, Dalang Jalamar administers his deity’s razor-kissed blessing to captives taken by his Razortooth Raiders.</p><p></p><p><em>A ledge along the west wall of this chamber juts like a platform eastward to the center of the water and stands just above the waterline. Rusted iron cages hang from the ceiling by chains. The water slaps the stone, black as midnight, and renders the depth of the pool indeterminate. </em></p><p></p><p>Jalamar’s minions bring unfortunates chosen for membership here and force them off the platform into the water below. Jalamar then enters [SPOILER REDACTED] deep below the water line. He violently mauls the victims, leaving them barely alive and infected with Dajobas’ lycanthropic blessing.</p><p></p><p><em>Several pirates in leather and two hideous, lumbering shark-men with white pupil-less eyes gather around a terrified young fisherman. Half-starved and clad only in tattered garments, he struggles weakly as the shark-men grab him roughly under the arms and hurl him unceremoniously into the water below. The boy thrashes wildly, desperate screams ringing hollow off the pitiless stone walls.</em></p></blockquote><p></p>
[QUOTE="froggodgames, post: 6071292, member: 6693574"] Here are some sneak peeks as well [h=3]Razor Coast Sneak Peek #1[/h][FONT=Verdana]From Nick Logue[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The first chapter details the campaigns' main villains and their dread agendas (most of which involve awful things for the people living within hundreds of leagues of them) and also gives detailed info on the three major potential story arcs for each. Later chapters include “Inciting Incidents" and basically supplies the GM with a bunch of tiny teaser encounters that draw the party into the main plot arcs or subplots connecting to them. There is no linear plot. The PCs have a bunch of encounters in their face, and they can get involved with the adventures behind them in ANY way they want. The adventure part of this builds to a climax, but the PCs actions could completely avert it, or make it even worse for everyone. It's all about hard choices and conflicts you need more than just a sturdy sword or fiery spell to overcome. Though those will definitely help when you are staring down the bastard spawn of demon and kraken. ;-)[/FONT] [h=3]Razor Coast Sneak Peek #2[/h] [CENTER][B] Images on Tsathogga's Blog [/B][/CENTER] [B]The Razor Coast by Nicolas Logue[/B] A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon, drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter. A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade. Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes. Razor Coast is a 250+ page mega-adventure by Nicolas Logue for 5th to 12th level characters. Using an exciting and entirely non-linear plot web format Razor Coast allows you and your players to brave wild adventures in any way you see fit. Set sail for peril. There will be blood by the bucket-full boyos. [h=3]Razor Coast Sneak Peek #3[/h][B]Images on Tsathogga's Blog[/B] [I]The [/I][I]Razor[/I] [I]Coast[/I][I] has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs and lightless depths teem with as many terrors as they do lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame. [/I] [I]Every year another colony of hopeful settlers springs up, only to be silenced by the unforgiving landscape or butchered by fearsome tribes of monsters lurking just beyond the tree line. Yet still the colonists come in their hundreds, lured to the coast’s riches: its kava, its jocas fruit and koa wood, to name but a few. All treasures worth twice their weight in gold and all ripe for the picking along the Razor. Mossy placards emblazoned with the bold names of these colonies’ founders are the only testament left to their brief, prideful existence. The last chapter of their story is now told in dust and ash. [/I] [I]Port Shaw is the only survivor. The town clings to the coast like the sea’s most stubborn barnacle, impossible to scrape from the Razor’s edge. At times it limps along, vexed by demons, angry gods, cannibal tribes, dread pirate armadas, and worse; but at present the city thrives as foreign vessels flock to its harbor, their holds hungry for whale oil and other treasures. [/I] [I]Port Shaw menaces and delights in equal extremes. Treasures and pleasures abound in this whaling boomtown, but evil and abandon take almost every soul who comes her way. This playground of pirates is ruled by the crushing fist of the Municipal Dragoons and filled with both the ancient curses of the coast’s Tulita natives and dark secrets of its own. It is an easy place to die, and a town where countless legends are born. [/I] - From the Journals of Reiker Glassgrinder, naturalist and historian [h=3]Razor Coast Sneak Peek #4[/h][B]Images on Tsathogga's Blog [/B][I]Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far-reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world. [/I] - Saldrin Seaheart, local guide and purveyor of “adventuring supplies” [h=3]Razor Coast Sneak Peek #5[/h][B]Images on Tsathogga's Blog[/B] [B]B-10. The Kiss of Dajobas (CR varies)[/B] In this chamber, Dalang Jalamar administers his deity’s razor-kissed blessing to captives taken by his Razortooth Raiders. [I]A ledge along the west wall of this chamber juts like a platform eastward to the center of the water and stands just above the waterline. Rusted iron cages hang from the ceiling by chains. The water slaps the stone, black as midnight, and renders the depth of the pool indeterminate. [/I] Jalamar’s minions bring unfortunates chosen for membership here and force them off the platform into the water below. Jalamar then enters [SPOILER REDACTED] deep below the water line. He violently mauls the victims, leaving them barely alive and infected with Dajobas’ lycanthropic blessing. [I]Several pirates in leather and two hideous, lumbering shark-men with white pupil-less eyes gather around a terrified young fisherman. Half-starved and clad only in tattered garments, he struggles weakly as the shark-men grab him roughly under the arms and hurl him unceremoniously into the water below. The boy thrashes wildly, desperate screams ringing hollow off the pitiless stone walls.[/I] [/QUOTE]
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