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<blockquote data-quote="Raven Crowking" data-source="post: 5601449" data-attributes="member: 18280"><p><strong>Arcane Mark</strong></p><p>Transmutation</p><p>Class and Level: Conjurer 0, Diviner 0, Enchanter 0,</p><p>Necromancer 0, Sorcerer (Eldritch Horror) 0, Transmuter 0,</p><p>Wizard 0</p><p>Casting Time: Reaction</p><p>Components: S</p><p>Range: Touch</p><p>Target: Creature or object touched</p><p>Duration: Permanent</p><p>Save: None</p><p></p><p>This spell allows the caster to inscribe a mark upon any</p><p>object or creature. This mark can be created so as to be</p><p>either visible or invisible, as the caster desires at the time it</p><p>is inscribed. It can be up to 1 square foot in area (if the</p><p>surface is large enough to allow this), and consist of up to six</p><p>characters. An arcane mark can be inscribed on any surface</p><p>without harm to the object or being it is inscribed upon.</p><p></p><p>So long as a creature or object bears an arcane</p><p>mark, the creator of that mark may target that creature or</p><p>object with touch spells as though they were ranged touch</p><p>spells with a range of 10 feet per Caster Level. Moreover,</p><p>an area that contains a caster’s arcane mark always qualifies</p><p>as “very familiar” when scrying, teleporting, etc.</p><p></p><p></p><p>Summon Horror I</p><p>Conjuration [Evil, Extraplanar]</p><p>Class and Level: Sorcerer (Eldritch Horror) 0</p><p>Casting Time: Action +4</p><p>Components: V, S, XP</p><p>Range: 30 feet</p><p>Target: Summoned creatures</p><p>Duration: 2 rounds plus 1 round per Caster Level</p><p>Save: None</p><p></p><p>By casting this spell, the sorcerer conjures up an elder horror</p><p>to fight in combat or to perform other services. The horror</p><p>appears from thin air instantaneously, and requires</p><p>Reactions from the caster to be directed, magically</p><p>understanding any simple directions the caster gives it.</p><p></p><p>At the end of the spell’s duration, roll 1d6. On a</p><p>roll of “1”, the horror remains on the material plane, and</p><p>leaves the caster, seeking to follow its own agenda. On a</p><p>roll of “6”, the horror attacks the caster, seeking to drag him</p><p>back into the realms of the eldritch horrors. Otherwise, the</p><p>horror disappears back into thin air.</p><p></p><p>Each type of horror requires its own specific</p><p>casting of the spell, which must be learned in order to</p><p>summon that horror.</p><p></p><p>When this spell is gained, the caster learns how to</p><p>summon one of the following horrors. Thereafter, he learns</p><p>to summon another horror automatically with every second</p><p>sorcerer level gained, until he knows how to summon all the</p><p>listed horrors for this spell. This spell summons a type of</p><p>horror, not a specific individual, so it remains effective for</p><p>future castings even if the summoned horror is slain.</p><p></p><p>The horrors that can be summoned are:</p><p>Camazhee, Choking Horror, Cold Flyer, Dagonite, Hooked</p><p>Horror, Tentacled Horror (Larval), and Wormling.</p><p></p><p>Statistics can be found in The Big Book of</p><p>Monsters.</p><p></p><p>XP Cost: 100 xp.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5601449, member: 18280"] [B]Arcane Mark[/B] Transmutation Class and Level: Conjurer 0, Diviner 0, Enchanter 0, Necromancer 0, Sorcerer (Eldritch Horror) 0, Transmuter 0, Wizard 0 Casting Time: Reaction Components: S Range: Touch Target: Creature or object touched Duration: Permanent Save: None This spell allows the caster to inscribe a mark upon any object or creature. This mark can be created so as to be either visible or invisible, as the caster desires at the time it is inscribed. It can be up to 1 square foot in area (if the surface is large enough to allow this), and consist of up to six characters. An arcane mark can be inscribed on any surface without harm to the object or being it is inscribed upon. So long as a creature or object bears an arcane mark, the creator of that mark may target that creature or object with touch spells as though they were ranged touch spells with a range of 10 feet per Caster Level. Moreover, an area that contains a caster’s arcane mark always qualifies as “very familiar” when scrying, teleporting, etc. Summon Horror I Conjuration [Evil, Extraplanar] Class and Level: Sorcerer (Eldritch Horror) 0 Casting Time: Action +4 Components: V, S, XP Range: 30 feet Target: Summoned creatures Duration: 2 rounds plus 1 round per Caster Level Save: None By casting this spell, the sorcerer conjures up an elder horror to fight in combat or to perform other services. The horror appears from thin air instantaneously, and requires Reactions from the caster to be directed, magically understanding any simple directions the caster gives it. At the end of the spell’s duration, roll 1d6. On a roll of “1”, the horror remains on the material plane, and leaves the caster, seeking to follow its own agenda. On a roll of “6”, the horror attacks the caster, seeking to drag him back into the realms of the eldritch horrors. Otherwise, the horror disappears back into thin air. Each type of horror requires its own specific casting of the spell, which must be learned in order to summon that horror. When this spell is gained, the caster learns how to summon one of the following horrors. Thereafter, he learns to summon another horror automatically with every second sorcerer level gained, until he knows how to summon all the listed horrors for this spell. This spell summons a type of horror, not a specific individual, so it remains effective for future castings even if the summoned horror is slain. The horrors that can be summoned are: Camazhee, Choking Horror, Cold Flyer, Dagonite, Hooked Horror, Tentacled Horror (Larval), and Wormling. Statistics can be found in The Big Book of Monsters. XP Cost: 100 xp. [/QUOTE]
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