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<blockquote data-quote="Raven Crowking" data-source="post: 5605927" data-attributes="member: 18280"><p>I actually rolled in this case.</p><p></p><p>I've been running the game both ways in playtests, seeing if max hp at first level are actually necessary. If you are uncomfortable with that, you may certainly have 9 hp.</p><p></p><p></p><p></p><p>You certainly can!</p><p></p><p style="margin-left: 20px"><strong>Sharing XP Costs</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The XP cost of any spell with an XP cost can be shared in one of two ways.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. If the caster is in contact with a willing donor, that donor can pay half the XP cost. The caster can share the XP cost evenly with up to three other beings. If there is a remainder after the cost is divided, the caster must pay that cost.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. If the caster sacrifices another creature as part of the spellcasting, the XP cost is reduced by 25 XP per HD for a non-sentient creature, or 100 XP per HD for a sentient creature. There is no limit to the number of creatures that can be sacrificed as part of a spell’s casting, but each creature increases the casting time by 1 round.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In some cases, a creature might be worth more than its normal value per HD. For example, an evil spell might grant double the XP cost reduction for the sacrifice of an innocent maiden, a child, or a unicorn. These special cases are at the GM’s discretion.</p><p></p><p>Note also: "This loss does not make the caster lose a level, even if the XP loss would put him below his current level threshold. However, until the caster has regained enough XP to reach the level threshold of his current level, he cannot cast spells with an XP cost."</p><p></p><p>Finally, don't forget that you can squander treasure found for XP. That means that if you found a 100 gp gem, you could effectively use it as a component, burning up the gem as XP which then fuel the spell.</p><p></p><p></p><p>RC</p><p></p><p></p><p>EDIT: Btw, the regular playtest group thought it was monstrous of me to give you the Eldritch Horror spell source, but I thought it might be fun. If the character survives, and you take the Mathematical spell source next, you can greatly modify (or even eliminate) the chance of your horrors turning on you....Meaning that you can have all sorts of Lovecraftian fun.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5605927, member: 18280"] I actually rolled in this case. I've been running the game both ways in playtests, seeing if max hp at first level are actually necessary. If you are uncomfortable with that, you may certainly have 9 hp. You certainly can! [indent][B]Sharing XP Costs[/B] The XP cost of any spell with an XP cost can be shared in one of two ways. 1. If the caster is in contact with a willing donor, that donor can pay half the XP cost. The caster can share the XP cost evenly with up to three other beings. If there is a remainder after the cost is divided, the caster must pay that cost. 2. If the caster sacrifices another creature as part of the spellcasting, the XP cost is reduced by 25 XP per HD for a non-sentient creature, or 100 XP per HD for a sentient creature. There is no limit to the number of creatures that can be sacrificed as part of a spell’s casting, but each creature increases the casting time by 1 round. In some cases, a creature might be worth more than its normal value per HD. For example, an evil spell might grant double the XP cost reduction for the sacrifice of an innocent maiden, a child, or a unicorn. These special cases are at the GM’s discretion.[/indent] Note also: "This loss does not make the caster lose a level, even if the XP loss would put him below his current level threshold. However, until the caster has regained enough XP to reach the level threshold of his current level, he cannot cast spells with an XP cost." Finally, don't forget that you can squander treasure found for XP. That means that if you found a 100 gp gem, you could effectively use it as a component, burning up the gem as XP which then fuel the spell. RC EDIT: Btw, the regular playtest group thought it was monstrous of me to give you the Eldritch Horror spell source, but I thought it might be fun. If the character survives, and you take the Mathematical spell source next, you can greatly modify (or even eliminate) the chance of your horrors turning on you....Meaning that you can have all sorts of Lovecraftian fun. [/QUOTE]
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