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[RCFG] Psionics
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<blockquote data-quote="Raven Crowking" data-source="post: 5082577" data-attributes="member: 18280"><p><strong>Intro</strong></p><p></p><p><strong><span style="font-size: 12px">Appendix VI: Option: Psionics</span></strong></p><p></p><p> </p><p>Psionics are psychic abilities, which may exist in a campaign milieu as wild talents, psionic class abilities, or both. </p><p></p><p>Psionics are broken down into twelve “Sciences” (or pseudosciences), each of which includes a number of disciplines under its umbrella. Each discipline in turn has five ranks, each of which grants access to a new use for the discipline.</p><p></p><p>Because of their pseudoscientific nomenclature and feel, psionic powers are not appropriate for every milieu. They are generally appropriate for milieus which mix science fiction and fantasy elements, such as those with a planetary romance setting (see sidebar).</p><p></p><p><strong>Psionic Classes and Wild Talents</strong></p><p></p><p>A milieu may include either psionic classes, or wild talents, or it may include both.</p><p></p><p>A psionic class is a class that gains psionic abilities. In each such class, characters gain access to sciences, and are only able to purchase ranks in disciplines which fall under those sciences known. The character gains a psionic buffer equal to his psionic class level (the total levels in all psionic classes) with which to use disciplines. Gaining access to a science grants a benefit usable by the character without additional cost to ability scores or psionic buffer.</p><p></p><p>A character can take levels in more than one psionic class. In this case, sciences accessed and devotion ranks gained stack.</p><p></p><p>Wild talents occur randomly. A character cannot choose to be a wild talent, although a player normally may choose not to roll to determine if a character is one. A wild talent typically gains 1 rank in one or more disciplines. If the same discipline is rolled more than once (see page xxx), the character gains additional ranks in that discipline, to a maximum of 5 ranks. Wild talents do not access sciences, and do not gain benefits from doing so. </p><p></p><p>It is possible for wild talents to increase their ranks in their discipline(s) by spending XP, but the costs are steep.</p><p></p><p>If a campaign milieu contains both psionic classes and wild talents, it is possible for a wild talent to take levels in one or more psionic classes. Wild talent ranks stack with class ranks, but a wild talent does not give access to the science it belongs to.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5082577, member: 18280"] [b]Intro[/b] [B][SIZE="3"]Appendix VI: Option: Psionics[/SIZE][/B] Psionics are psychic abilities, which may exist in a campaign milieu as wild talents, psionic class abilities, or both. Psionics are broken down into twelve “Sciences” (or pseudosciences), each of which includes a number of disciplines under its umbrella. Each discipline in turn has five ranks, each of which grants access to a new use for the discipline. Because of their pseudoscientific nomenclature and feel, psionic powers are not appropriate for every milieu. They are generally appropriate for milieus which mix science fiction and fantasy elements, such as those with a planetary romance setting (see sidebar). [B]Psionic Classes and Wild Talents[/B] A milieu may include either psionic classes, or wild talents, or it may include both. A psionic class is a class that gains psionic abilities. In each such class, characters gain access to sciences, and are only able to purchase ranks in disciplines which fall under those sciences known. The character gains a psionic buffer equal to his psionic class level (the total levels in all psionic classes) with which to use disciplines. Gaining access to a science grants a benefit usable by the character without additional cost to ability scores or psionic buffer. A character can take levels in more than one psionic class. In this case, sciences accessed and devotion ranks gained stack. Wild talents occur randomly. A character cannot choose to be a wild talent, although a player normally may choose not to roll to determine if a character is one. A wild talent typically gains 1 rank in one or more disciplines. If the same discipline is rolled more than once (see page xxx), the character gains additional ranks in that discipline, to a maximum of 5 ranks. Wild talents do not access sciences, and do not gain benefits from doing so. It is possible for wild talents to increase their ranks in their discipline(s) by spending XP, but the costs are steep. If a campaign milieu contains both psionic classes and wild talents, it is possible for a wild talent to take levels in one or more psionic classes. Wild talent ranks stack with class ranks, but a wild talent does not give access to the science it belongs to. [/QUOTE]
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